O1zh1

United Kingdom
54 matches tracked 40 matches in 30 days
Last updated:

How does O1zh1 play?

Rating 1.03 K/R 0.75 ADR 75.2 from 54 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 54 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More 1v1 and 1v2 wins than the level 6 average.
AWPerClutcher
better than most on level 6 about average weaker than most
Level 6

Compared with 767 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 68%
Opening duels won 56%+6 pp · Ø 50% better than 93%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 32%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 45%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so slightly above the average (0.99).

Headshot rate 45%0 pp · Ø 45% right on the average
AWP share of kills 34%+23 pp · Ø 11% better than 98%
K/D 1.06+0.07 · Ø 0.99 better than 82%
Pistol kills per match 2.2
Knife kills 2 in 54 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so clearly above the average (12.9%).

2K rounds 14.1%+1.2 pp · Ø 12.9% better than 80%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 45%
MVPs per match 1.9−0.3 · Ø 2.2 better than 21%
4Ks and aces 7x 4K, 0 aces in 54 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 26%−10 pp · Ø 36% better than 7%
Utility damage per round 1.9−2.1 · Ø 4.0 better than 8%
Enemies flashed per round 0.37+0.12 · Ø 0.25 better than 80%
Deaths per round 71%−2 pp · Ø 73% better than 75%

Progress

One value per month, dashed line is the level 6 average
Whether O1zh1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 54 matches, all from the last 3 months.

Kills per round (K/R)

0.77
SepOct

Patterns

From the last 54 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Anubis
  2. Most kills in a match: 31 · Dust 2
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 54 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
65% better than 92%
0.71 right on the average
72.2 better than 19%
1.00 better than 57%
49% of 76 duels right on the average
38% of 13 situations right on the average
Dust 214
43% -
0.82 -
81.9 -
1.08-
61% of 59 duels -
20% of 15 situations -
Ancient10
50% -
0.76 -
76.1 -
1.03-
62% of 37 duels -
55% of 11 situations -
Inferno5
80% -
0.64 -
66.3 -
0.97-
63% of 19 duels -
100% of 2 situations -
Anubis4
25% -
0.65 -
64.9 -
0.88-
27% of 11 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How O1zh1 plays

Across 54 matches O1zh1 averages K/R 0.75, ADR 75.2 and a rating of 1.03. Biggest strength: Opening duels won at 56%, better than 93% of level 6 players. Most room to improve: Utility hit rate at 26%, better than only 7% of level 6 players. Averages 15.6 kills per match with 45% headshots. The strongest map is Mirage with a 65% win rate in 17 matches. In 21 of 54 matches the rating was 1.10 or higher (39%), in 19 it was below 0.90. In 54 matches with detailed stats: 7 4Ks and 0 aces. Last 30 days: 40 matches, win rate 53%, net ELO −17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.