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NzOrS

Greece
On FACEIT since 2026 106 matches tracked 45 matches in 30 days
Last updated:

How does NzOrS play?

Rating 0.93 K/R 0.68 ADR 76.8 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 106 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 11% normal 0.90 to 1.09 29% weak 0.75 to 0.89 10% very weak below 0.75 34%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

Level 5

Compared with 1,311 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 41%
Opening duels won 44%−6 pp · Ø 50% better than 12%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 25%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 9%

Weapons and aim

Average
Where do the kills come from?

33% headshots and so well below the average (44%).

Headshot rate 33%−11 pp · Ø 44% better than 5%
AWP share of kills 10%−1 pp · Ø 11% better than 52%
K/D 0.91−0.09 · Ø 1.00 better than 28%
Pistol kills per match 2.0
Knife kills 2 in 106 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so slightly above the average (3.9%).

2K rounds 12.8%−0.3 pp · Ø 13.1% better than 50%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 73%
MVPs per match 2.1−0.1 · Ø 2.2 better than 50%
4Ks and aces 7x 4K, 0 aces in 94 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.25).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.8+0.9 · Ø 3.9 better than 73%
Enemies flashed per round 0.12−0.13 · Ø 0.25 better than 17%
Deaths per round 75%+3 pp · Ø 72% better than 32%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.04, Rating +0.05, Win rate +4 pp, Clutch 1v1 +15 pp
= Stayed the same
ADR at 77.9, ELO at 1,052
▼ Got worse
Headshots −2 pp, First kills −1 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: September 2026 with 0.76. Last 3 months: 0.70 (at the start 0.66). Just below the average (0.72).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −88 ELO
32 matches · 47% win rate
On Mirage −23 ELO
27 matches · 44% win rate

NzOrS loses the most ELO on Dust 2: −88 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Anubis
  2. Longest win streak: 6 wins in a row · Anubis
  3. Highest rating in a match: 1.89 · Nuke

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
47% better than 42%
0.65 better than 20%
72.5 better than 19%
0.88 better than 16%
35% of 152 duels better than 2%
25% of 16 situations better than 18%
Mirage27
44% better than 32%
0.70 better than 44%
78.9 better than 53%
0.95 better than 39%
48% of 113 duels better than 43%
8% of 12 situations better than 3%
Anubis16
50% better than 55%
0.74 better than 65%
84.2 better than 76%
1.00 better than 58%
47% of 81 duels better than 41%
60% of 5 situations better than 94%
Ancient10
30% -
0.72 -
75.8 -
0.94-
49% of 51 duels -
50% of 6 situations -
Inferno9
44% -
0.69 -
75.7 -
0.93-
47% of 49 duels -
57% of 7 situations -
Nuke7
57% -
0.67 -
79.2 -
0.96-
48% of 27 duels -
0% of 5 situations -
Cache3
67% -
0.69 -
75.7 -
1.00-
36% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NzOrS plays

Across 106 matches NzOrS averages K/R 0.68, ADR 76.8 and a rating of 0.93. Most room to improve: Headshot rate at 33%, better than only 5% of level 5 players. Averages 14.9 kills per match with 33% headshots. The strongest map is Anubis with a 50% win rate in 16 matches. In 28 of 106 matches the rating was 1.10 or higher (26%), in 47 it was below 0.90. In 94 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: September 2026 at 1.05. NzOrS loses the most ELO on Dust 2 (−88 ELO, win rate 47%). Things go best from match 5 of the day (+58 ELO, win rate 52%). From match no. 5 of the day on, things go best: 52% win rate, +58 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, Win rate +4 pp, Clutch 1v1 +15 pp. Got weaker: Headshots −2 pp, First kills −1 pp. Unchanged in recent months: ADR at 77.9, ELO at 1,052. Last 30 days: 45 matches, win rate 47%, net ELO −81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.