NyFFF_

Hungary
66 matches tracked
Last updated:

How does NyFFF_ play?

Rating 0.86 K/R 0.58 ADR 63.2 from 66 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 66 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 38%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).

Level 7

Compared with 1,192 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 4% of rounds and so well below the average (10%).

Rounds with first kill 4%−6 pp · Ø 10% better than 1%
Opening duels won 37%−13 pp · Ø 50% better than 1%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 84%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 4%

Weapons and aim

Weakness
Where do the kills come from?

0.85 K/D and so clearly below the average (1.00).

Headshot rate 38%−8 pp · Ø 46% better than 11%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 0.85−0.15 · Ø 1.00 better than 5%
Pistol kills per match 1.8
Knife kills 5 in 66 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 8.2% of rounds and so well below the average (13.2%).

2K rounds 8.2%−5.0 pp · Ø 13.2% better than 1%
3K rounds 2.0%−1.9 pp · Ø 3.9% better than 1%
MVPs per match 1.6−0.6 · Ø 2.2 better than 2%
4Ks and aces 4x 4K, 0 aces in 49 matches

Utility and deaths

Average
Nades, flashes and deaths

6.9 utility damage per round and so well above the average (4.1).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 6.9+2.8 · Ø 4.1 better than 94%
Enemies flashed per round 0.16−0.10 · Ø 0.26 better than 23%
Deaths per round 68%−4 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +6 pp, Win rate +14 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, Rating −0.15, ADR −9.0

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.52
JunJulAugSepOctNov

Best month: July 2026 with 0.65. Last 3 months: 0.52 (at the start 0.64). Well below the average (0.73).

Patterns

From the last 66 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −4 ELO
22 matches · 50% win rate

NyFFF_ loses the most ELO in match 2 of the day: −4 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 1.76 · Inferno
  3. Most kills in a match: 22 · Cache

Maps in detail

from the last 66 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient18
67% better than 92%
0.53 better than 1%
59.5 better than 1%
0.80 better than 2%
38% of 48 duels better than 4%
100% of 1 situations better than 99%
Inferno18
61% better than 84%
0.63 better than 19%
68.1 better than 9%
0.93 better than 32%
47% of 43 duels better than 38%
33% of 15 situations better than 39%
Cache10
60% -
0.62 -
65.5 -
0.93-
45% of 22 duels -
25% of 8 situations -
Dust 27
43% -
0.59 -
62.0 -
0.85-
47% of 19 duels -
67% of 3 situations -
Nuke4
50% -
0.69 -
74.6 -
0.99-
33% of 6 duels -
50% of 6 situations -
Vertigo4
75% -
0.52 -
63.0 -
0.76-
25% of 8 duels -
0% of 1 situations -
Mirage3
0% -
0.39 -
41.1 -
0.56-
50% of 2 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How NyFFF_ plays

Across 66 matches NyFFF_ averages K/R 0.58, ADR 63.2 and a rating of 0.86. Biggest strength: Utility damage per round at 6.9, better than 94% of level 7 players. Most room to improve: Damage per round (ADR) at 63.2, better than only 1% of level 7 players. Averages 12.1 kills per match with 38% headshots. The strongest map is Ancient with a 67% win rate in 18 matches. In 14 of 66 matches the rating was 1.10 or higher (21%), in 37 it was below 0.90. In 49 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: July 2026 at 0.94. NyFFF_ loses the most ELO in match 2 of the day (−4 ELO, win rate 50%). Things go best in match 1 of the day (+68 ELO, win rate 71%). Match no. 1 of the day goes best: 71% win rate, +68 ELO. Improved over the last three months: Headshots +6 pp, Win rate +14 pp. Got weaker: K/R −0.12, Rating −0.15, ADR −9.0. Last 30 days: 1 matches, win rate 100%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.