Nurma

Kazakhstan
On FACEIT since 2020 88 matches tracked 42 matches in 30 days
ELO ▲ 61
2,489
30-day peak: 2,489
Rank EU
#57,436
Kazakhstan #2,017 in Kazakhstan
Last updated:

How does Nurma play?

Rating 1.21 K/R 0.85 ADR 88.8 from 88 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 88 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 30% good 1.10 to 1.29 19% normal 0.90 to 1.09 16% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

51% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 96%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Strength
Where do the kills come from?

1.23 K/D and so well above the average (1.03).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 1.23+0.20 · Ø 1.03 better than 93%
Pistol kills per match 3.3

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.3).

2K rounds 15.9%+2.5 pp · Ø 13.4% better than 92%
3K rounds 6.1%+2.0 pp · Ø 4.1% better than 96%
MVPs per match 3.1+0.8 · Ø 2.3 better than 96%
4Ks and aces 26x 4K, 2 aces in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

0.58 enemies flashed per round and so well above the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 49%
Enemies flashed per round 0.58+0.29 · Ø 0.29 better than 96%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +341
= Stayed the same
Win rate at 55%
▼ Got worse
K/R −0.06, Rating −0.07, ADR −6.3, Headshots −5 pp, First kills −3 pp, Clutch 1v1 −17 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: September 2026 with 0.93. Last 3 months: 0.83 (at the start 0.89). Clearly above the average (0.74).

Patterns

From the last 88 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −44 ELO
25 matches · 40% win rate
Between 18:00 and 24:00 −25 ELO, win rate 49%

Nurma loses the most ELO on Dust 2: −44 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Most kills in a match: 50 · Mirage
  3. Highest rating in a match: 2.29 · Mirage

Maps in detail

from the last 88 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
67% better than 93%
0.86 better than 90%
90.1 better than 86%
1.23 better than 93%
55% of 195 duels better than 70%
50% of 24 situations better than 82%
Dust 225
40% better than 13%
0.79 better than 72%
82.5 better than 58%
1.11 better than 71%
52% of 128 duels right on the average
50% of 16 situations better than 81%
Ancient13
31% -
0.87 -
94.1 -
1.21-
58% of 65 duels -
50% of 12 situations -
Anubis7
86% -
0.89 -
88.9 -
1.36-
47% of 30 duels -
40% of 5 situations -
Inferno4
75% -
1.03 -
99.9 -
1.60-
70% of 10 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Nurma plays

Across 88 matches Nurma averages K/R 0.85, ADR 88.8 and a rating of 1.21. Biggest strength: Clutch 1v1 won at 51%, better than 96% of level 10 · 2,250-2,499 ELO players. Averages 18.9 kills per match with 57% headshots. The strongest map is Mirage with a 67% win rate in 36 matches. In 53 of 88 matches the rating was 1.10 or higher (60%), in 21 it was below 0.90. In 88 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: September 2026 at 1.32. Nurma loses the most ELO on Dust 2 (−44 ELO, win rate 40%). Things go best on Mirage (+43 ELO, win rate 67%). Match no. 2 of the day goes best: 65% win rate, −19 ELO. Improved over the last three months: ELO +341. Got weaker: K/R −0.06, Rating −0.07, ADR −6.3, Headshots −5 pp, First kills −3 pp, Clutch 1v1 −17 pp. Unchanged in recent months: Win rate at 55%. Last 30 days: 42 matches, win rate 48%, net ELO +389.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.