Nurislam

Kazakhstan
On FACEIT since 2017 249 matches tracked 91 matches in 30 days
ELO ▲ 531
2,566
30-day peak: 2,566
Rank EU
#43,569
Kazakhstan #1,489 in Kazakhstan
Last updated:

How does Nurislam play?

Rating 1.03 K/R 0.76 ADR 85.8 from 249 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 249 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

2,500-2,749 ELO

Compared with 2,562 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 91%
Opening duels won 50%−2 pp · Ø 52% better than 34%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 84%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.04).

Headshot rate 54%+3 pp · Ø 51% better than 69%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.00−0.04 · Ø 1.04 better than 30%
Pistol kills per match 3.6
Knife kills 9 in 249 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so just above the average (13.5%).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 56%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 37x 4K, 5 aces in 169 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.30).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 21%
Enemies flashed per round 0.12−0.18 · Ø 0.30 better than 5%
Deaths per round 76%+5 pp · Ø 71% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Rating +0.06, Win rate +5 pp, ELO +391
= Stayed the same
ADR at 87.5
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: October 2026 with 0.82. Last 3 months: 0.78 (at the start 0.74). Slightly above the average (0.75).

Patterns

From the last 249 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −151 ELO
55 matches · 38% win rate
On Mirage −134 ELO
74 matches · 50% win rate
Between 6:00 and 12:00 −97 ELO, win rate 40%
On Mondays +30 ELO, win rate 41%

Nurislam loses the most ELO in match 2 of the day: −151 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Cache
  2. Most kills in a match: 59 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage
  4. Highest rating in a match: 2.50 · Dust 2

Maps in detail

from the last 249 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 287
49% better than 35%
0.73 better than 41%
83.7 better than 61%
0.99 better than 29%
47% of 491 duels better than 23%
36% of 45 situations better than 44%
Mirage74
50% better than 39%
0.77 better than 60%
89.0 better than 82%
1.05 right on the average
54% of 472 duels better than 63%
32% of 25 situations better than 32%
Ancient27
70% better than 93%
0.81 better than 75%
85.0 better than 66%
1.12 better than 74%
55% of 146 duels better than 68%
63% of 16 situations better than 95%
Inferno25
44% better than 18%
0.74 better than 36%
83.1 right on the average
0.96 better than 10%
46% of 153 duels better than 9%
40% of 15 situations right on the average
Nuke15
47% better than 25%
0.86 better than 89%
94.4 better than 92%
1.16 better than 83%
62% of 85 duels better than 91%
36% of 11 situations better than 48%
Anubis11
55% -
0.71 -
79.0 -
0.94-
48% of 71 duels -
50% of 8 situations -
Cache6
50% -
0.78 -
84.9 -
1.05-
58% of 40 duels -
50% of 6 situations -
Vertigo4
50% -
0.83 -
87.1 -
1.17-
62% of 26 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Nurislam plays

Across 249 matches Nurislam averages K/R 0.76, ADR 85.8 and a rating of 1.03. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 76%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 16.6 kills per match with 54% headshots. The strongest map is Ancient with a 70% win rate in 27 matches. In 93 of 249 matches the rating was 1.10 or higher (37%), in 94 it was below 0.90. In 169 matches with detailed stats: 37 4Ks and 5 aces. Best month by rating: October 2026 at 1.12. Nurislam loses the most ELO in match 2 of the day (−151 ELO, win rate 38%). Things go best on Dust 2 (+94 ELO, win rate 49%). Match no. 3 of the day goes best: 58% win rate, −3 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, Win rate +5 pp, ELO +391. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 87.5. Last 30 days: 91 matches, win rate 56%, net ELO −85.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.