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Nudgee

Switzerland
On FACEIT since 2017 417 matches tracked 21 matches in 30 days
ELO ▼ 65
2,151
30-day peak: 2,270
Rank EU
#168,421
Switzerland #1,377 in Switzerland
Last updated:

How does Nudgee play?

Rating 0.92 K/R 0.66 ADR 70.7 from 417 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 417 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 31%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (334 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 63%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 93%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.92−0.11 · Ø 1.03 better than 13%
Pistol kills per match 2.6
Knife kills 2 in 417 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.1%).

2K rounds 11.4%−2.0 pp · Ø 13.4% better than 8%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 5%
MVPs per match 1.9−0.4 · Ø 2.3 better than 9%
4Ks and aces 36x 4K, 1 ace in 334 matches

Utility and deaths

Average
Nades, flashes and deaths

0.37 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 31%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 74%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.06, ADR −5.1, Win rate −6 pp, ELO −325

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: July 2026 with 0.73. Last 3 months: 0.63 (at the start 0.68). Well below the average (0.74).

Patterns

From the last 417 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −121 ELO
93 matches · 43% win rate
On Dust 2 −49 ELO
128 matches · 59% win rate
Between 0:00 and 6:00 −29 ELO, win rate 42%
On Tuesdays −226 ELO, win rate 43%

Nudgee loses the most ELO on Mirage: −121 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.35 · Dust 2
  4. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 417 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2128
59% better than 77%
0.68 better than 21%
72.0 better than 9%
0.96 better than 25%
48% of 472 duels better than 33%
42% of 89 situations better than 61%
Mirage93
43% better than 19%
0.65 better than 12%
69.9 better than 6%
0.89 better than 9%
45% of 331 duels better than 16%
25% of 61 situations better than 15%
Ancient65
49% better than 40%
0.61 better than 3%
66.4 better than 2%
0.86 better than 5%
38% of 234 duels better than 3%
54% of 48 situations better than 86%
Cache53
51% better than 38%
0.67 better than 22%
71.3 better than 13%
0.94 better than 23%
49% of 249 duels better than 38%
43% of 37 situations better than 60%
Inferno35
69% better than 90%
0.68 better than 20%
74.1 better than 18%
0.98 better than 25%
54% of 161 duels better than 54%
58% of 12 situations better than 90%
Anubis28
32% better than 4%
0.68 better than 20%
71.2 better than 7%
0.93 better than 15%
53% of 139 duels better than 60%
27% of 15 situations better than 20%
Nuke11
45% -
0.63 -
69.9 -
0.87-
46% of 54 duels -
100% of 4 situations -
Vertigo4
25% -
0.65 -
73.4 -
0.94-
67% of 21 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Nudgee plays

Across 417 matches Nudgee averages K/R 0.66, ADR 70.7 and a rating of 0.92. Biggest strength: Headshot rate at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 70.7, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 14.4 kills per match with 58% headshots. The strongest map is Inferno with a 69% win rate in 35 matches. In 110 of 417 matches the rating was 1.10 or higher (26%), in 205 it was below 0.90. In 334 matches with detailed stats: 36 4Ks and 1 ace. Best month by rating: July 2026 at 1.02. Nudgee loses the most ELO on Mirage (−121 ELO, win rate 43%). Things go best on Ancient (+9 ELO, win rate 49%). Match no. 1 of the day goes best: 56% win rate, +48 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.05, Rating −0.06, ADR −5.1, Win rate −6 pp, ELO −325. Last 30 days: 21 matches, win rate 43%, net ELO −33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.