Notice_w

South Korea
On FACEIT since 2025 146 matches tracked
Last updated:

How does Notice_w play?

Rating 1.16 (from 125 matches) K/R 0.82 ADR 92.8 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 125 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 30% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average. More 1v1 and 1v2 wins than the level 7 average.
Multi-killsEntryClutcher
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

Level 7

Compared with 1,116 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 56%+6 pp · Ø 50% better than 91%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 19%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.00).

Headshot rate 44%−2 pp · Ø 46% better than 36%
AWP share of kills 6%−5 pp · Ø 11% better than 39%
K/D 1.15+0.15 · Ø 1.00 better than 92%
Pistol kills per match 2.6
Knife kills 4 in 146 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.0% of rounds and so well above the average (13.1%).

2K rounds 16.0%+2.9 pp · Ø 13.1% better than 96%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 76%
MVPs per match 2.6+0.4 · Ø 2.2 better than 88%
4Ks and aces 27x 4K, 4 aces in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 92%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 68%
Enemies flashed per round 0.24−0.02 · Ø 0.26 better than 47%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +5 pp
= Stayed the same
K/R at 0.81, ADR at 92.3, Headshots at 44%, ELO at 1,478
▼ Got worse
Rating −0.09

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: August 2026 with 0.88. Last 3 months: 0.81 (at the start 0.83). Clearly above the average (0.72).

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +46 ELO, win rate 37%
On Fridays ±0 ELO, win rate 33%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Dust 2
  2. Most kills in a match: 38 · Ancient
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 266
52% better than 52%
0.81 better than 86%
92.0 better than 93%
1.14 better than 87%
55% of 307 duels better than 77%
32% of 38 situations better than 33%
Anubis26
58% better than 74%
0.78 better than 81%
92.2 better than 94%
1.07 better than 76%
53% of 129 duels better than 68%
29% of 24 situations better than 25%
Cache16
38% -
0.91 -
97.4 -
1.38-
62% of 65 duels -
33% of 12 situations -
Inferno13
31% -
0.84 -
95.6 -
1.13-
50% of 62 duels -
38% of 8 situations -
Ancient12
58% -
0.87 -
97.7 -
1.50-
58% of 48 duels -
33% of 3 situations -
Mirage9
22% -
0.81 -
91.9 -
1.10-
53% of 32 duels -
22% of 9 situations -
Nuke4
75% -
0.70 -
69.6 -
1.02-
33% of 9 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Notice_w plays

Across 146 matches Notice_w averages K/R 0.82 and ADR 92.8; the rating across the 125 rated matches is 1.16. Biggest strength: Damage per round (ADR) at 92.8, better than 97% of level 7 players. Most room to improve: Clutch 1v1 won at 31%, better than only 19% of level 7 players. Averages 18.0 kills per match with 44% headshots. The strongest map is Anubis with a 58% win rate in 26 matches. In 68 of 125 matches the rating was 1.10 or higher (54%), in 33 it was below 0.90. In 105 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: July 2026 at 1.21. Things go best on Anubis (+46 ELO, win rate 58%). Improved over the last three months: Win rate +5 pp. Got weaker: Rating −0.09. Unchanged in recent months: K/R at 0.81, ADR at 92.3, Headshots at 44%, ELO at 1,478. Last 30 days: 5 matches, win rate 40%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.