Notice_w
How does Notice_w play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).
Compared with 1,116 players in this group, each player over up to their last 100 matches.
Opening
Strength56% of opening duels won and so well above the average (50%).
Clutch
Average2.1 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.15 K/D and so clearly above the average (1.00).
Impact
StrengthExactly 2 kills in 16.0% of rounds and so well above the average (13.1%).
Utility and deaths
Average43% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 7 averageSep to Oct 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.88. Last 3 months: 0.81 (at the start 0.83). Clearly above the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 1.21. Last 3 months: 1.12 (at the start 1.21). Well above the average (1.00).
Damage per round (ADR)
Best month: August 2026 with 98.3. Last 3 months: 92.3 (at the start 93.1). Well above the average (79.4).
Share of headshot kills
Best month: October 2026 with 48%. Last 3 months: 44% (at the start 45%). Slightly below the average (46%).
Matches won (win rate)
Best month: August 2026 with 52%. Last 3 months: 52% (at the start 47%). Slightly above the average (50%).
Best month: August 2026 with 1,524. Last 3 months: 1,478 (at the start 1,524).
Rounds with first kill
Best month: August 2026 with 15%.
1v1 clutches won
Best month: October 2026 with 45%.
Patterns
From the last 146 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.13 · Dust 2
- Most kills in a match: 38 · Ancient
- Longest win streak: 8 wins in a row · Dust 2
Maps in detail
from the last 146 matchesCompared with players on the same level who have at least 15 matches on the map.
How Notice_w plays
Across 146 matches Notice_w averages K/R 0.82 and ADR 92.8; the rating across the 125 rated matches is 1.16. Biggest strength: Damage per round (ADR) at 92.8, better than 97% of level 7 players. Most room to improve: Clutch 1v1 won at 31%, better than only 19% of level 7 players. Averages 18.0 kills per match with 44% headshots. The strongest map is Anubis with a 58% win rate in 26 matches. In 68 of 125 matches the rating was 1.10 or higher (54%), in 33 it was below 0.90. In 105 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: July 2026 at 1.21. Things go best on Anubis (+46 ELO, win rate 58%). Improved over the last three months: Win rate +5 pp. Got weaker: Rating −0.09. Unchanged in recent months: K/R at 0.81, ADR at 92.3, Headshots at 44%, ELO at 1,478. Last 30 days: 5 matches, win rate 40%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.