Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

NotSalem

United Arab Emirates
On FACEIT since 2020 188 matches tracked 12 matches in 30 days
Last updated:

How does NotSalem play?

Rating 0.87 (from 167 matches) K/R 0.59 ADR 65.6 from 188 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 40%
Rating distribution from 167 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 11% normal 0.90 to 1.09 20% weak 0.75 to 0.89 22% very weak below 0.75 39%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).

Level 8

Compared with 1,671 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 10%
Opening duels won 42%−8 pp · Ø 50% better than 3%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so clearly below the average (1.01).

Headshot rate 52%+4 pp · Ø 48% better than 78%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 0.85−0.16 · Ø 1.01 better than 5%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.9% of rounds and so well below the average (13.3%).

2K rounds 9.9%−3.4 pp · Ø 13.3% better than 1%
3K rounds 2.7%−1.2 pp · Ø 3.9% better than 6%
MVPs per match 1.6−0.7 · Ø 2.3 better than 2%
4Ks and aces 12x 4K, 2 aces in 140 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 2.8−1.5 · Ø 4.3 better than 18%
Enemies flashed per round 0.39+0.12 · Ø 0.27 better than 79%
Deaths per round 70%−2 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.05, Win rate +12 pp, ELO +159
= Stayed the same
K/R at 0.60, ADR at 65.3, Headshots at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOctNov

Best month: June 2026 with 0.67. Last 3 months: 0.60 (at the start 0.57). Well below the average (0.73).

Patterns

From the last 188 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −89 ELO
68 matches · 34% win rate
On Mirage −15 ELO
78 matches · 49% win rate
On Fridays −27 ELO, win rate 36%

NotSalem loses the most ELO in match 1 of the day: −89 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Anubis
  2. Most kills in a match: 34 · Nuke
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
49% better than 43%
0.58 better than 2%
63.8 better than 1%
0.87 better than 7%
38% of 214 duels better than 3%
28% of 40 situations better than 23%
Dust 231
52% better than 55%
0.60 better than 3%
65.5 better than 2%
0.87 better than 8%
45% of 121 duels better than 20%
33% of 12 situations better than 37%
Ancient18
33% better than 6%
0.66 better than 17%
75.6 better than 26%
0.93-
52% of 64 duels better than 59%
38% of 8 situations better than 46%
Cache16
44% better than 21%
0.53 better than 1%
57.8 better than 1%
0.83 better than 7%
43% of 56 duels better than 14%
25% of 8 situations better than 17%
Anubis13
46% -
0.62 -
72.9 -
0.89-
46% of 28 duels -
20% of 5 situations -
Nuke12
42% -
0.57 -
64.5 -
0.80-
44% of 52 duels -
33% of 6 situations -
Inferno11
55% -
0.66 -
68.2 -
0.93-
25% of 28 duels -
25% of 4 situations -
Vertigo8
63% -
0.53 -
59.7 -
0.79-
44% of 25 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NotSalem plays

Across 188 matches NotSalem averages K/R 0.59 and ADR 65.6; the rating across the 167 rated matches is 0.87. Biggest strength: Headshot rate at 52%, better than 78% of level 8 players. Most room to improve: Damage per round (ADR) at 65.6, better than only 1% of level 8 players. Averages 13.3 kills per match with 52% headshots. The strongest map is Inferno with a 55% win rate in 11 matches. In 32 of 167 matches the rating was 1.10 or higher (19%), in 101 it was below 0.90. In 140 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: June 2026 at 0.98. NotSalem loses the most ELO in match 1 of the day (−89 ELO, win rate 34%). Things go best from match 5 of the day (+94 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, +94 ELO. Improved over the last three months: Rating +0.05, Win rate +12 pp, ELO +159. Unchanged in recent months: K/R at 0.60, ADR at 65.3, Headshots at 52%. Last 30 days: 12 matches, win rate 42%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.