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Nortikk

Belgium
On FACEIT since 2019 297 matches tracked 72 matches in 30 days
ELO ▲ 50
2,116
30-day peak: 2,340
Rank EU
#186,573
Belgium #715 in Belgium
Last updated:

How does Nortikk play?

Rating 0.98 (from 247 matches) K/R 0.72 ADR 80.7 from 297 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 247 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 23% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (219 matches).

2,001-2,249 ELO

Compared with 2,300 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−5 pp · Ø 51% better than 12%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 75%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 14%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.97−0.06 · Ø 1.03 better than 28%
Pistol kills per match 2.4
Knife kills 3 in 297 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 41%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 32x 4K, 4 aces in 219 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.29).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 4.6+0.3 · Ø 4.3 better than 64%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 10%
Deaths per round 74%+2 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +140
= Stayed the same
K/R at 0.71, ADR at 79.8
▼ Got worse
Rating −0.09, Headshots −3 pp, Win rate −3 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOctNov

Best month: May 2026 with 0.77. Last 3 months: 0.71 (at the start 0.73). Slightly below the average (0.74).

Patterns

From the last 297 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −229 ELO
35 matches · 43% win rate
On Anubis −54 ELO
60 matches · 53% win rate
Between 18:00 and 24:00 −95 ELO, win rate 46%
On Wednesdays −174 ELO, win rate 25%

Nortikk loses the most ELO in match 4 of the day: −229 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Mirage
  2. Recorded match no. 250 · Anubis
  3. Most kills in a match: 34 · Ancient
  4. Reached level 10 · Inferno
  5. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 297 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient76
49% better than 40%
0.71 better than 34%
79.4 better than 39%
0.96 better than 27%
48% of 350 duels better than 28%
32% of 31 situations better than 33%
Mirage65
46% better than 30%
0.70 better than 32%
80.0 better than 47%
0.97 better than 30%
42% of 219 duels better than 9%
30% of 23 situations better than 28%
Anubis60
53% better than 56%
0.71 better than 36%
79.4 better than 42%
0.97 better than 30%
48% of 221 duels better than 31%
30% of 23 situations better than 29%
Inferno44
61% better than 80%
0.77 better than 68%
85.6 better than 68%
1.08 better than 67%
54% of 153 duels better than 58%
44% of 18 situations better than 66%
Dust 231
61% better than 83%
0.75 better than 57%
83.2 better than 64%
1.05 better than 57%
42% of 132 duels better than 9%
13% of 15 situations better than 3%
Cache14
36% -
0.70 -
77.5 -
0.93-
40% of 83 duels -
50% of 6 situations -
Nuke6
33% -
0.61 -
79.9 -
0.72-
40% of 25 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Nortikk plays

Across 297 matches Nortikk averages K/R 0.72 and ADR 80.7; the rating across the 247 rated matches is 0.98. Most room to improve: Opening duels won at 46%, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 42% headshots. The strongest map is Dust 2 with a 61% win rate in 31 matches. In 82 of 247 matches the rating was 1.10 or higher (33%), in 108 it was below 0.90. In 219 matches with detailed stats: 32 4Ks and 4 aces. Best month by rating: July 2026 at 1.07. Nortikk loses the most ELO in match 4 of the day (−229 ELO, win rate 43%). Things go best on Dust 2 (+195 ELO, win rate 61%). Match no. 1 of the day goes best: 58% win rate, +188 ELO. Improved over the last three months: ELO +140. Got weaker: Rating −0.09, Headshots −3 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.71, ADR at 79.8. Last 30 days: 72 matches, win rate 47%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.