Northerzz

Christmas Island
On FACEIT since 2015 55 matches tracked 25 matches in 30 days
ELO
2,043
Peak across recorded matches: 2,043
Rank NA ▲ 305 places
#7,139
Christmas Island #4 in Christmas Island
30 days · prev. #7,444 · best #6,713
Last updated:

How does Northerzz play?

Rating 1.15 (from 34 matches) K/R 0.81 ADR 91.9 from 55 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 34 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 26% good 1.10 to 1.29 29% normal 0.90 to 1.09 24% weak 0.75 to 0.89 6% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 97%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Weakness
Last one alive

0.8 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 13%
Clutch 1v2 won 6%−15 pp · Ø 21% better than 1%
Clutch kills per match 0.8−0.9 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 68%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 1.04+0.01 · Ø 1.03 better than 55%
Pistol kills per match 3.0
Knife kills 3 in 55 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 16.3%+2.9 pp · Ø 13.4% better than 95%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 16x 4K, 0 aces in 33 matches

Utility and deaths

Average
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 47%+12 pp · Ø 35% better than 98%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 78%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 31%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.13, Rating +0.25, ADR +14.5, Headshots +3 pp, Win rate +11 pp, ELO +186
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.89
JunJulAugSepOctNov

Best month: October 2026 with 0.89. Last 3 months: 0.87 (at the start 0.74). Well above the average (0.74).

Patterns

From the last 55 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Highest rating in a match: 1.79 · Dust 2
  3. Longest win streak: 9 wins in a row · Mirage
  4. Reached level 10 · Dust 2

Maps in detail

from the last 55 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
50% better than 46%
0.75 better than 56%
88.1 better than 81%
0.97-
54% of 72 duels better than 67%
50% of 4 situations better than 82%
Ancient12
58% -
0.81 -
91.1 -
1.19-
46% of 35 duels -
0% of 2 situations -
Dust 211
64% -
0.87 -
98.4 -
1.25-
60% of 53 duels -
50% of 2 situations -
Anubis5
60% -
0.83 -
92.7 -
1.67-
67% of 9 duels -
-
Nuke4
75% -
0.94 -
90.6 -
1.31-
69% of 16 duels -
0% of 1 situations -
Cache3
100% -
0.79 -
99.2 -
1.05-
53% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Northerzz plays

Across 55 matches Northerzz averages K/R 0.81 and ADR 91.9; the rating across the 34 rated matches is 1.15. Biggest strength: Utility hit rate at 47%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 78%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 18.3 kills per match with 52% headshots. The strongest map is Dust 2 with a 64% win rate in 11 matches. In 19 of 34 matches the rating was 1.10 or higher (56%), in 7 it was below 0.90. In 33 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: October 2026 at 1.20. Improved over the last three months: K/R +0.13, Rating +0.25, ADR +14.5, Headshots +3 pp, Win rate +11 pp, ELO +186. Last 30 days: 25 matches, win rate 68%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.