Nortex

Germany
On FACEIT since 2018 229 matches tracked 54 matches in 30 days
Last updated:

How does Nortex play?

Rating 1.11 K/R 0.78 ADR 85.3 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 229 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

2,750-2,999 ELO

Compared with 12,285 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 19%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (52%).

Headshot rate 57%+5 pp · Ø 52% better than 80%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.11+0.06 · Ø 1.05 better than 64%
Pistol kills per match 2.8
Knife kills 1 in 229 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.2%).

2K rounds 14.1%+0.5 pp · Ø 13.6% better than 59%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 80%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 34x 4K, 6 aces in 156 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.32).

Utility hit rate 28%−6 pp · Ø 34% better than 11%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 50%
Enemies flashed per round 0.16−0.16 · Ø 0.32 better than 11%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +90
= Stayed the same
K/R at 0.80, Rating at 1.12, ADR at 85.7, Headshots at 56%, Win rate at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: November 2026 with 0.82. Last 3 months: 0.80 (at the start 0.77). Clearly above the average (0.75).

Patterns

From the last 229 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −205 ELO
31 matches · 32% win rate
On Dust 2 −49 ELO
27 matches · 37% win rate
On Mondays −34 ELO, win rate 32%

Nortex loses the most ELO on Anubis: −205 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.66 · Dust 2
  2. Longest win streak: 7 wins in a row · Inferno
  3. Recorded match no. 100 · Dust 2
  4. Most kills in a match: 47 · Dust 2

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke53
66% better than 78%
0.73 better than 31%
80.0 better than 35%
1.05 better than 38%
50% of 242 duels better than 32%
27% of 26 situations better than 22%
Inferno43
60% better than 54%
0.82 better than 65%
88.1 better than 63%
1.15 better than 59%
58% of 218 duels better than 66%
48% of 21 situations better than 68%
Cache40
55% better than 44%
0.80 better than 58%
89.9 better than 72%
1.13 better than 57%
54% of 219 duels right on the average
47% of 15 situations better than 67%
Anubis31
32% better than 2%
0.80 better than 73%
86.9 better than 76%
1.12 better than 70%
53% of 135 duels better than 54%
35% of 20 situations better than 41%
Ancient30
57% better than 62%
0.81 better than 74%
87.1 better than 72%
1.09 better than 62%
59% of 174 duels better than 84%
35% of 17 situations better than 41%
Dust 227
37% better than 5%
0.78 better than 63%
82.0 better than 51%
1.13 better than 71%
51% of 126 duels better than 43%
35% of 20 situations better than 39%
Mirage5
20% -
0.72 -
80.1 -
1.00-
40% of 30 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Nortex plays

Across 229 matches Nortex averages K/R 0.78, ADR 85.3 and a rating of 1.11. Biggest strength: Headshot rate at 57%, better than 80% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 28%, better than only 11% of level 10 · 2,750-2,999 ELO players. Averages 17.4 kills per match with 57% headshots. The strongest map is Nuke with a 66% win rate in 53 matches. In 110 of 229 matches the rating was 1.10 or higher (48%), in 65 it was below 0.90. In 156 matches with detailed stats: 34 4Ks and 6 aces. Best month by rating: November 2026 at 1.17. Nortex loses the most ELO on Anubis (−205 ELO, win rate 32%). Things go best on Nuke (+221 ELO, win rate 66%). Improved over the last three months: ELO +90. Unchanged in recent months: K/R at 0.80, Rating at 1.12, ADR at 85.7, Headshots at 56%, Win rate at 52%. Last 30 days: 54 matches, win rate 57%, net ELO +34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.