Norik1221

Ukraine
169 matches tracked 34 matches in 30 days
Last updated:

How does Norik1221 play?

Rating 1.01 K/R 0.72 ADR 77.8 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 169 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

Level 9

Compared with 1,589 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 46%−5 pp · Ø 51% better than 15%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 81%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 81%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so just below the average (13.3%).

2K rounds 12.9%−0.4 pp · Ø 13.3% better than 40%
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 56%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 22x 4K, 5 aces in 144 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 14%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 24%
Deaths per round 71%−1 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.73, Rating at 1.02, ADR at 78.9, Headshots at 54%
▼ Got worse
ELO −56

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: October 2026 with 0.74. Last 3 months: 0.73 (at the start 0.71). Right on the average (0.73).

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −92 ELO
27 matches · 30% win rate
On Mirage −25 ELO
41 matches · 56% win rate
Between 18:00 and 24:00 +10 ELO, win rate 44%
On Wednesdays −135 ELO, win rate 33%

Norik1221 loses the most ELO from match 5 of the day: −92 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Highest rating in a match: 2.30 · Inferno
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient41
39% better than 16%
0.70 better than 30%
75.0 better than 19%
0.99 better than 41%
47% of 171 duels better than 27%
65% of 17 situations better than 95%
Mirage41
56% better than 71%
0.71 better than 40%
76.4 better than 31%
1.00 better than 44%
50% of 181 duels better than 47%
29% of 28 situations better than 26%
Anubis31
48% better than 40%
0.73 better than 44%
78.1 better than 33%
1.03 right on the average
51% of 111 duels right on the average
42% of 12 situations better than 61%
Dust 221
48% better than 41%
0.75 better than 60%
78.8 better than 41%
1.03 better than 54%
38% of 76 duels better than 4%
27% of 11 situations better than 20%
Nuke17
47% better than 23%
0.73 better than 41%
86.1 better than 68%
1.02 better than 43%
40% of 77 duels better than 6%
67% of 9 situations better than 96%
Inferno12
67% -
0.79 -
84.0 -
1.16-
44% of 43 duels -
50% of 8 situations -
Cache5
20% -
0.66 -
67.8 -
0.90-
29% of 17 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Norik1221 plays

Across 169 matches Norik1221 averages K/R 0.72, ADR 77.8 and a rating of 1.01. Biggest strength: Headshot rate at 54%, better than 81% of level 9 players. Most room to improve: Utility damage per round at 2.7, better than only 14% of level 9 players. Averages 15.8 kills per match with 54% headshots. The strongest map is Inferno with a 67% win rate in 12 matches. In 63 of 169 matches the rating was 1.10 or higher (37%), in 65 it was below 0.90. In 144 matches with detailed stats: 22 4Ks and 5 aces. Best month by rating: August 2026 at 1.03. Norik1221 loses the most ELO from match 5 of the day (−92 ELO, win rate 30%). Things go best in match 2 of the day (+153 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, +153 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: ELO −56. Unchanged in recent months: K/R at 0.73, Rating at 1.02, ADR at 78.9, Headshots at 54%. Last 30 days: 34 matches, win rate 59%, net ELO +165.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.