Nog

South Korea
On FACEIT since 2023 432 matches tracked 113 matches in 30 days
ELO ▼ 73
2,582
30-day peak: 2,704
Rank SA ▲ 95 places
#908
South Korea #4 in South Korea
30 days · prev. #1,003 · best #737
Last updated:
Next update possible in 1h 29m

How does Nog play?

Rating 1.20 (from 268 matches) K/R 0.84 ADR 84.2 from 432 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 410 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 30% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (361 matches).

2,500-2,749 ELO

Compared with 2,562 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 98%
Opening duels won 59%+7 pp · Ø 52% better than 93%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 39%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (51%).

Headshot rate 37%−14 pp · Ø 51% better than 2%
AWP share of kills 51%+39 pp · Ø 12% better than 99%
K/D 1.20+0.16 · Ø 1.04 better than 87%
Pistol kills per match 3.0 from the last 410
Zeus kills1 in 410 matches
Knife kills 4 in 410 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.2%).

2K rounds 15.6%+2.1 pp · Ø 13.5% better than 87%
3K rounds 5.8%+1.6 pp · Ø 4.2% better than 92%
MVPs per match 2.8+0.4 · Ø 2.4 better than 86%
4Ks and aces 80x 4K, 7 aces in 361 matches

Utility and deaths

Weakness
Nades, flashes and deaths

21% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 21%−14 pp · Ø 35% better than 1%
Utility damage per round 1.9−2.2 · Ø 4.1 better than 2%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 20%
Deaths per round 70%−1 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
Win rate at 50%, ELO at 2,582
▼ Got worse
K/R −0.06, Rating −0.09, ADR −5.0

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: August 2026 with 0.89. Last 3 months: 0.81 (at the start 0.87). Clearly above the average (0.75).

Patterns

From the last 410 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −446 ELO
161 matches · 43% win rate
In match 3 of the day −338 ELO
71 matches · 41% win rate
On Tuesdays +57 ELO, win rate 43%

Nog loses the most ELO on Mirage: −446 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Highest rating in a match: 2.61 · Ancient
  3. Most kills in a match: 51 · Dust 2

Maps in detail

from the last 410 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage161
43% better than 16%
0.84 better than 84%
83.1 better than 59%
1.16 better than 82%
58% of 947 duels better than 83%
38% of 69 situations right on the average
Dust 2129
59% better than 74%
0.88 better than 93%
90.1 better than 86%
1.26 better than 94%
64% of 844 duels better than 95%
41% of 64 situations better than 58%
Ancient57
58% better than 67%
0.80 better than 71%
77.1 better than 24%
1.14 better than 78%
56% of 212 duels better than 73%
44% of 25 situations better than 68%
Anubis37
43% better than 17%
0.87 better than 93%
86.1 better than 75%
1.22 better than 91%
60% of 240 duels better than 88%
50% of 20 situations better than 80%
Nuke16
50% better than 32%
0.78 better than 63%
78.1 better than 40%
1.08 better than 63%
51% of 78 duels better than 46%
20% of 5 situations better than 14%
Cache9
44% -
0.68 -
67.5 -
0.97-
46% of 46 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Nog plays

Across 432 matches Nog averages K/R 0.84 and ADR 84.2; the rating across the 268 rated matches is 1.20. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 21%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 18.5 kills per match with 37% headshots. The strongest map is Dust 2 with a 59% win rate in 129 matches. In 220 of 410 matches the rating was 1.10 or higher (54%), in 102 it was below 0.90. In 361 matches with detailed stats: 80 4Ks and 7 aces. Best month by rating: August 2026 at 1.25. Nog loses the most ELO on Mirage (−446 ELO, win rate 43%). Things go best in match 1 of the day (+371 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +371 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.06, Rating −0.09, ADR −5.0. Unchanged in recent months: Win rate at 50%, ELO at 2,582. Last 30 days: 113 matches, win rate 49%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.