Noa4Lyfe

Malaysia
130 matches tracked 15 matches in 30 days
Last updated:

How does Noa4Lyfe play?

Rating 1.11 K/R 0.80 ADR 87.1 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 130 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 49%−2 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 40%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 39%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.09+0.05 · Ø 1.04 better than 63%
Pistol kills per match 3.0
Knife kills 3 in 130 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 14.6%+1.1 pp · Ø 13.5% better than 70%
3K rounds 4.5%+0.5 pp · Ø 4.0% better than 61%
MVPs per match 2.8+0.5 · Ø 2.3 better than 85%
4Ks and aces 29x 4K, 2 aces in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 66%
Enemies flashed per round 0.37+0.05 · Ø 0.32 better than 70%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.10, ADR −6.0, Headshots −6 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.86. Last 3 months: 0.79 (at the start 0.86). Clearly above the average (0.74).

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −22 ELO
28 matches · 36% win rate
On Ancient −20 ELO
31 matches · 52% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 45%

Noa4Lyfe loses the most ELO on Mirage: −22 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Ancient
  2. Highest rating in a match: 2.29 · Ancient
  3. Longest win streak: 5 wins in a row · Overpass

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient31
52% better than 45%
0.83 better than 83%
91.7 better than 87%
1.15 better than 80%
51% of 163 duels better than 46%
53% of 15 situations better than 84%
Mirage28
36% better than 5%
0.76 better than 54%
82.8 better than 56%
1.06 better than 55%
52% of 151 duels right on the average
14% of 14 situations better than 4%
Anubis25
72% better than 95%
0.85 better than 88%
91.5 better than 90%
1.20 better than 88%
54% of 148 duels better than 58%
45% of 11 situations better than 67%
Dust 221
43% better than 19%
0.78 better than 64%
83.1 better than 59%
1.07 better than 56%
43% of 114 duels better than 10%
23% of 13 situations better than 13%
Inferno14
64% -
0.75 -
83.5 -
1.07-
50% of 94 duels -
100% of 2 situations -
Cache5
60% -
0.73 -
77.8 -
0.99-
45% of 42 duels -
25% of 4 situations -
Nuke5
40% -
0.90 -
97.0 -
1.21-
25% of 20 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Noa4Lyfe plays

Across 130 matches Noa4Lyfe averages K/R 0.80, ADR 87.1 and a rating of 1.11. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Averages 17.7 kills per match with 49% headshots. The strongest map is Anubis with a 72% win rate in 25 matches. In 60 of 130 matches the rating was 1.10 or higher (46%), in 38 it was below 0.90. In 98 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: June 2026 at 1.21. Noa4Lyfe loses the most ELO on Mirage (−22 ELO, win rate 36%). Things go best on Anubis (+41 ELO, win rate 72%). Match no. 1 of the day goes best: 59% win rate, −6 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: K/R −0.07, Rating −0.10, ADR −6.0, Headshots −6 pp. Last 30 days: 15 matches, win rate 53%, net ELO +54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.