NoPlayersMM

Madagascar
On FACEIT since 2024 306 matches tracked 39 matches in 30 days
Last updated:

How does NoPlayersMM play?

Rating 1.04 K/R 0.76 ADR 83.6 from 306 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 306 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (272 matches).

Level 9

Compared with 1,926 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 53%+2 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 26%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so slightly below the average (49%).

Headshot rate 47%−2 pp · Ø 49% better than 45%
AWP share of kills 17%+6 pp · Ø 11% better than 79%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 3.2
Knife kills 5 in 306 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.8%+1.5 pp · Ø 13.3% better than 83%
3K rounds 4.6%+0.6 pp · Ø 4.0% better than 74%
MVPs per match 2.7+0.4 · Ø 2.3 better than 88%
4Ks and aces 53x 4K, 1 ace in 272 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.3).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 2.4−1.9 · Ø 4.3 better than 8%
Enemies flashed per round 0.41+0.14 · Ø 0.27 better than 83%
Deaths per round 74%+2 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +19 pp, ELO +90
= Stayed the same
K/R at 0.77, Rating at 1.05, ADR at 83.8
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: August 2026 with 0.82. Last 3 months: 0.77 (at the start 0.74). Slightly above the average (0.73).

Patterns

From the last 306 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −129 ELO
63 matches · 40% win rate
On Anubis −40 ELO
41 matches · 49% win rate
Between 12:00 and 18:00 −26 ELO, win rate 43%
On Wednesdays −40 ELO, win rate 45%

NoPlayersMM loses the most ELO on Dust 2: −129 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.24 · Mirage
  3. Most kills in a match: 55 · Mirage

Maps in detail

from the last 306 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage106
53% better than 58%
0.79 better than 75%
85.3 better than 73%
1.10 better than 76%
55% of 659 duels better than 73%
37% of 59 situations better than 49%
Dust 263
40% better than 14%
0.75 better than 59%
84.0 better than 68%
1.00 better than 43%
56% of 385 duels better than 78%
38% of 24 situations better than 47%
Anubis41
49% better than 41%
0.78 better than 75%
87.7 better than 84%
1.04 better than 59%
54% of 311 duels better than 67%
33% of 18 situations better than 39%
Inferno38
61% better than 76%
0.70 better than 34%
77.1 better than 34%
0.99 better than 36%
46% of 238 duels better than 21%
45% of 11 situations better than 65%
Nuke37
51% better than 40%
0.77 better than 57%
83.0 better than 55%
1.05 right on the average
55% of 260 duels better than 62%
33% of 36 situations better than 36%
Ancient13
54% -
0.68 -
79.8 -
0.93-
43% of 58 duels -
57% of 7 situations -
Cache8
50% -
0.69 -
76.4 -
0.89-
45% of 40 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NoPlayersMM plays

Across 306 matches NoPlayersMM averages K/R 0.76, ADR 83.6 and a rating of 1.04. Biggest strength: Rounds with first kill at 15%, better than 96% of level 9 players. Most room to improve: Utility damage per round at 2.4, better than only 8% of level 9 players. Averages 17.2 kills per match with 47% headshots. The strongest map is Inferno with a 61% win rate in 38 matches. In 123 of 306 matches the rating was 1.10 or higher (40%), in 106 it was below 0.90. In 272 matches with detailed stats: 53 4Ks and 1 ace. Best month by rating: August 2026 at 1.14. NoPlayersMM loses the most ELO on Dust 2 (−129 ELO, win rate 40%). Things go best on Nuke (+98 ELO, win rate 51%). Match no. 3 of the day goes best: 63% win rate, −27 ELO. Improved over the last three months: Win rate +19 pp, ELO +90. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.05, ADR at 83.8. Last 30 days: 39 matches, win rate 59%, net ELO +105.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.