NoMoney_BY

Germany
169 matches tracked 39 matches in 30 days
Last updated:

How does NoMoney_BY play?

Rating 0.96 K/R 0.71 ADR 76.3 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 169 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 2 average.
Entry
better than most on level 2 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

Level 2

Compared with 389 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 11% of rounds and so well above the average (9%).

Rounds with first kill 11%+2 pp · Ø 9% better than 78%
Opening duels won 50%+3 pp · Ø 47% better than 77%

Clutch

Average
Last one alive

46% of 1v1s won and so well above the average (35%).

Clutch 1v1 won 46%+11 pp · Ø 35% better than 91%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 48%
Clutch kills per match 1.3−0.2 · Ø 1.5 better than 33%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly above the average (40%).

Headshot rate 43%+3 pp · Ø 40% better than 69%
AWP share of kills 12%+1 pp · Ø 11% better than 59%
K/D 0.93+0.02 · Ø 0.91 better than 69%
Pistol kills per match 2.9
Knife kills 26 in 169 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 13.3% of rounds and so clearly above the average (12.1%).

2K rounds 13.3%+1.2 pp · Ø 12.1% better than 83%
3K rounds 3.7%+0.4 pp · Ø 3.3% better than 70%
MVPs per match 2.1+0.2 · Ø 1.9 better than 77%
4Ks and aces 22x 4K, 3 aces in 156 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.21).

Utility hit rate 31%−2 pp · Ø 33% better than 40%
Utility damage per round 3.7+0.6 · Ø 3.1 better than 59%
Enemies flashed per round 0.51+0.30 · Ø 0.21 better than 96%
Deaths per round 76%+2 pp · Ø 74% better than 36%

Progress

One value per month, dashed line is the level 2 average
▲ Improved
K/R +0.07, Rating +0.11, ADR +6.8, First kills +2 pp, Clutch 1v1 +16 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −3 pp, ELO −120

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: September 2026 with 0.76. Last 3 months: 0.74 (at the start 0.67). Clearly above the average (0.67).

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −86 ELO
40 matches · 55% win rate
In match 4 of the day −32 ELO
21 matches · 43% win rate
Between 18:00 and 24:00 −99 ELO, win rate 44%
On Saturdays +2 ELO, win rate 32%

NoMoney_BY loses the most ELO on Mirage: −86 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Highest rating in a match: 2.63 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 276
61% better than 91%
0.71 better than 74%
78.4 better than 73%
0.97 better than 73%
48% of 401 duels better than 63%
50% of 32 situations better than 87%
Mirage40
55% better than 75%
0.70 better than 68%
73.3 better than 46%
0.97 better than 71%
51% of 158 duels better than 74%
33% of 30 situations better than 43%
Anubis22
41% better than 32%
0.74 better than 79%
77.7 better than 63%
0.97 better than 68%
56% of 87 duels better than 88%
46% of 13 situations better than 74%
Ancient16
25% better than 2%
0.62 better than 29%
69.3 better than 26%
0.81 better than 21%
40% of 75 duels better than 22%
40% of 5 situations better than 59%
Nuke11
36% -
0.77 -
83.2 -
0.96-
56% of 57 duels -
45% of 11 situations -
Inferno4
50% -
0.67 -
71.8 -
0.92-
42% of 24 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NoMoney_BY plays

Across 169 matches NoMoney_BY averages K/R 0.71, ADR 76.3 and a rating of 0.96. Biggest strength: Clutch 1v1 won at 46%, better than 91% of level 2 players. Averages 15.3 kills per match with 43% headshots. The strongest map is Dust 2 with a 61% win rate in 76 matches. In 50 of 169 matches the rating was 1.10 or higher (30%), in 75 it was below 0.90. In 156 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: September 2026 at 1.04. NoMoney_BY loses the most ELO on Mirage (−86 ELO, win rate 55%). Things go best in match 1 of the day (+196 ELO, win rate 67%). Match no. 1 of the day goes best: 67% win rate, +196 ELO. Improved over the last three months: K/R +0.07, Rating +0.11, ADR +6.8, First kills +2 pp, Clutch 1v1 +16 pp. Got weaker: Headshots −2 pp, Win rate −3 pp, ELO −120. Last 30 days: 39 matches, win rate 54%, net ELO +103.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.