NoLxve-

MK
108 matches tracked
Last updated:

How does NoLxve- play?

Rating 1.01 (from 8 matches) K/R 0.73 ADR 78.4 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 63%
Rating from 8 of 108 matches
Player type
Hits the head
Higher headshot rate than the level 6 average.
Headshots
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 35%
Opening duels won 48%−2 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 29%−10 pp better than 12%
Clutch 1v2 won 20%−2 pp better than 44%
Clutch kills per match 1.6−0.1 better than 51%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 60%+15 pp better than 98%
AWP share of kills 11%0 pp level
K/D 0.980.00 level
Pistol kills per match 2.5
Knife kills 5 in 108 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.4%−0.5 pp better than 37%
Rounds with 3K 3.7%−0.1 pp better than 48%
MVPs per match 2.20.0 level
4Ks and aces 8x 4K, 2 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 47%
Utility damage per round 3.6−0.5 better than 43%
Enemies flashed per round 0.32+0.06 better than 67%
Rounds with a death 74%+1 pp better than 40%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
ELO +138
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.20, ADR −18.6, Headshots −2 pp, Win rate −9 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.69 (at the start 0.89).

Patterns

From the last 108 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −25 ELO
40 matches · 53% wins
In match 1 of the day +48 ELO
23 matches · 39% wins
Between 0:00 and 6:00 −24 ELO, win rate 36%

NoLxve- loses the most ELO on Mirage: −25 ELO, 53% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.63 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
53% better than 62%
0.72 better than 54%
77.0 better than 42%
1.10-
55% of 155 duels better than 78%
52% of 27 situations better than 87%
Anubis17
47% better than 34%
0.69 better than 35%
73.0 better than 16%
0.98-
39% of 64 duels better than 4%
31% of 13 situations better than 34%
Ancient14
36% -
0.75 -
79.6 -
-
45% of 58 duels -
13% of 8 situations -
Dust 214
57% -
0.78 -
83.8 -
-
47% of 55 duels -
22% of 9 situations -
Nuke9
67% -
0.78 -
83.4 -
1.28-
51% of 45 duels -
43% of 7 situations -
Inferno8
63% -
0.71 -
76.7 -
0.84-
59% of 32 duels -
50% of 4 situations -
Cache5
20% -
0.72 -
84.9 -
-
69% of 13 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NoLxve- plays

Across 108 matches NoLxve- averages K/R 0.73 and ADR 78.4; the rating across the 8 rated matches is 1.01. Biggest strength: Headshot rate at 60%. That is better than 98% of players on level 6. Most room to improve: Clutch 1v1 won at 29%. That is better than only 12% of players on level 6. On average 16.0 kills per match, 60% of them headshots. The strongest map is Dust 2 with a 57% win rate in 14 matches. In 87 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: September 2026 at 1.01. NoLxve- loses the most ELO on Mirage (−25 ELO, win rate 53%). Things go best from match 5 of the day (−47 ELO, win rate 56%). Improved over the last three months: ELO +138. Got weaker: K/R −0.20, ADR −18.6, Headshots −2 pp, Win rate −9 pp. Last 30 days: 3 matches, win rate 33%, ELO balance +48.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.