NoCopyS

USA
49 matches tracked
Last updated:

How does NoCopyS play?

Rating 1.19 K/R 0.84 ADR 90.6 from 49 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 49 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 33% good 1.10 to 1.29 16% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average.
ClutcherMulti-killsEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 53%+3 pp · Ø 50% better than 73%

Clutch

Strength
Last one alive

53% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 53%+15 pp · Ø 38% better than 98%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 74%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so well above the average (1.01).

Headshot rate 37%−10 pp · Ø 47% better than 5%
AWP share of kills 16%+6 pp · Ø 10% better than 79%
K/D 1.23+0.22 · Ø 1.01 better than 97%
Pistol kills per match 3.2
Knife kills 1 in 49 matches

Impact

Average
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 13.6%+0.4 pp · Ø 13.2% better than 61%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 72%
MVPs per match 3.0+0.7 · Ø 2.3 better than 97%
4Ks and aces 5x 4K, 1 ace in 23 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.3).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 2.2−2.1 · Ø 4.3 better than 7%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 66%
Deaths per round 69%−3 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +3 pp, ELO +138
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.11, ADR −10.5, Headshots −4 pp

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.79 (at the start 0.90). Clearly above the average (0.73).

Patterns

From the last 49 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +27 ELO
20 matches · 50% win rate

NoCopyS loses the most ELO in match 1 of the day: +27 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Most kills in a match: 35 · Cache
  3. Highest rating in a match: 3.01 · Anubis

Maps in detail

from the last 49 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 213
62% -
0.87 -
96.7 -
1.24-
58% of 65 duels -
50% of 10 situations -
Mirage12
58% -
0.83 -
87.7 -
1.15-
58% of 66 duels -
44% of 9 situations -
Ancient9
44% -
0.77 -
86.2 -
1.06-
54% of 46 duels -
57% of 7 situations -
Anubis6
67% -
1.02 -
102.3 -
1.50-
63% of 24 duels -
67% of 3 situations -
Cache3
67% -
0.82 -
87.0 -
1.18-
36% of 14 duels -
100% of 2 situations -
Inferno3
100% -
0.85 -
87.0 -
1.17-
50% of 12 duels -
100% of 1 situations -
Nuke3
33% -
0.71 -
73.4 -
1.05-
23% of 13 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NoCopyS plays

Across 49 matches NoCopyS averages K/R 0.84, ADR 90.6 and a rating of 1.19. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 8 players. Most room to improve: Headshot rate at 37%, better than only 5% of level 8 players. Averages 18.8 kills per match with 37% headshots. The strongest map is Dust 2 with a 62% win rate in 13 matches. In 28 of 49 matches the rating was 1.10 or higher (57%), in 12 it was below 0.90. In 23 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: July 2026 at 1.23. NoCopyS loses the most ELO in match 1 of the day (+27 ELO, win rate 50%). Improved over the last three months: Win rate +3 pp, ELO +138. Got weaker: K/R −0.11, Rating −0.11, ADR −10.5, Headshots −4 pp. Last 30 days: 1 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.