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Nnaazzee

Australia
On FACEIT since 2020 126 matches tracked 24 matches in 30 days
ELO ▼ 32
2,583
30-day peak: 2,652
Rank OCE ▼ 15 places
#226
Australia #193 in Australia
30 days · prev. #211 · best #167
Last updated:

How does Nnaazzee play?

Rating 1.21 K/R 0.88 ADR 95.8 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 126 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 28% good 1.10 to 1.29 23% normal 0.90 to 1.09 14% weak 0.75 to 0.89 10% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 57%+5 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 40%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 32%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.04).

Headshot rate 51%−1 pp · Ø 52% better than 52%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.19+0.15 · Ø 1.04 better than 86%
Pistol kills per match 2.8
Knife kills 2 in 126 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.3% of rounds and so well above the average (4.2%).

2K rounds 16.3%+2.8 pp · Ø 13.5% better than 94%
3K rounds 6.3%+2.1 pp · Ø 4.2% better than 96%
MVPs per match 3.0+0.6 · Ø 2.4 better than 93%
4Ks and aces 42x 4K, 5 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.13−0.17 · Ø 0.30 better than 7%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether Nnaazzee is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 116 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: October 2026 with 0.91.

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 6:00 and 12:00 −23 ELO, win rate 50%
On Wednesdays −33 ELO, win rate 36%

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.36 · Ancient
  4. Most kills in a match: 35 · Mirage

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
56% better than 66%
0.88 better than 92%
98.7 better than 97%
1.22 better than 91%
57% of 331 duels better than 80%
38% of 21 situations right on the average
Ancient27
63% better than 82%
0.89 better than 92%
99.8 better than 97%
1.22 better than 90%
53% of 193 duels better than 55%
31% of 16 situations better than 30%
Inferno15
60% better than 60%
0.93 better than 94%
96.6 better than 92%
1.32 better than 93%
63% of 87 duels better than 90%
50% of 4 situations better than 74%
Cache13
62% -
0.86 -
91.4 -
1.16-
58% of 85 duels -
25% of 8 situations -
Anubis8
38% -
0.90 -
92.8 -
1.25-
62% of 50 duels -
25% of 4 situations -
Dust 26
50% -
0.78 -
82.1 -
1.14-
50% of 20 duels -
0% of 1 situations -
Nuke4
50% -
0.66 -
71.2 -
0.94-
33% of 12 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Nnaazzee plays

Across 126 matches Nnaazzee averages K/R 0.88, ADR 95.8 and a rating of 1.21. Biggest strength: Rounds with first kill at 16%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 3.1, better than only 22% of level 10 · 2,500-2,749 ELO players. Averages 19.3 kills per match with 51% headshots. The strongest map is Ancient with a 63% win rate in 27 matches. In 79 of 126 matches the rating was 1.10 or higher (63%), in 29 it was below 0.90. In 116 matches with detailed stats: 42 4Ks and 5 aces. Best month by rating: October 2026 at 1.26. Things go best on Mirage (+29 ELO, win rate 56%). Last 30 days: 24 matches, win rate 54%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.