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NlKKE

Eritrea
On FACEIT since 2021 182 matches tracked
Last updated:

How does NlKKE play?

Rating 1.03 K/R 0.72 ADR 78.4 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 182 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 22%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 45%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 40%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 23%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (51%).

Headshot rate 42%−9 pp · Ø 51% better than 11%
AWP share of kills 22%+10 pp · Ø 12% better than 89%
K/D 1.05+0.01 · Ø 1.04 better than 54%
Pistol kills per match 2.8
Knife kills 1 in 182 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.8%−0.7 pp · Ø 13.5% better than 31%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 36%
MVPs per match 2.1−0.3 · Ø 2.4 better than 23%
4Ks and aces 21x 4K, 2 aces in 122 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 84%
Enemies flashed per round 0.48+0.19 · Ø 0.29 better than 91%
Deaths per round 69%−3 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +8 pp
= Stayed the same
K/R at 0.70, ADR at 76.4, ELO at 2,259
▼ Got worse
Rating −0.06, Win rate −7 pp

Sep 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: August 2026 with 0.73. Last 3 months: 0.70 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −31 ELO
40 matches · 50% win rate
On Dust 2 −29 ELO
20 matches · 70% win rate
On Ancient −8 ELO
33 matches · 64% win rate

NlKKE loses the most ELO from match 5 of the day: −31 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Highest rating in a match: 1.96 · Vertigo
  3. Recorded match no. 100 · Ancient
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
52% right on the average
0.78 better than 69%
81.7 better than 55%
1.11 better than 74%
54% of 239 duels better than 66%
17% of 23 situations better than 4%
Ancient33
64% better than 84%
0.77 better than 61%
85.3 better than 67%
1.06 better than 57%
50% of 147 duels better than 41%
32% of 22 situations better than 32%
Dust 220
70% better than 96%
0.65 better than 12%
75.2 better than 22%
0.97 better than 28%
50% of 74 duels better than 43%
67% of 3 situations better than 98%
Nuke20
60% better than 64%
0.65 better than 11%
69.7 better than 7%
0.95 better than 22%
57% of 102 duels better than 73%
38% of 16 situations better than 44%
Cache17
65% better than 79%
0.68 better than 23%
80.3 better than 48%
0.95 better than 23%
58% of 57 duels better than 79%
50% of 6 situations better than 74%
Inferno17
41% better than 15%
0.60 better than 3%
66.7 better than 2%
0.94 better than 12%
37% of 70 duels better than 1%
64% of 11 situations better than 94%
Anubis11
45% -
0.71 -
78.0 -
0.99-
53% of 51 duels -
50% of 8 situations -
Vertigo8
50% -
0.74 -
80.2 -
1.05-
77% of 22 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NlKKE plays

Across 182 matches NlKKE averages K/R 0.72, ADR 78.4 and a rating of 1.03. Biggest strength: Utility damage per round at 5.6, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 42% headshots. The strongest map is Dust 2 with a 70% win rate in 20 matches. In 76 of 182 matches the rating was 1.10 or higher (42%), in 64 it was below 0.90. In 122 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: July 2026 at 1.05. NlKKE loses the most ELO from match 5 of the day (−31 ELO, win rate 50%). Things go best on Nuke (+50 ELO, win rate 60%). Match no. 4 of the day goes best: 65% win rate, +26 ELO. Improved over the last three months: Headshots +8 pp. Got weaker: Rating −0.06, Win rate −7 pp. Unchanged in recent months: K/R at 0.70, ADR at 76.4, ELO at 2,259.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.