Njakke

Sweden
70 matches tracked 15 matches in 30 days
Last updated:

How does Njakke play?

Rating 1.02 (from 22 matches) K/R 0.71 ADR 76.7 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45% on level 10
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 68%
Rating spread from 22 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 9% good 1.10 to 1.29 18% normal 0.90 to 1.09 36% weak 0.75 to 0.89 18% very weak below 0.75 14%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 53%+2 pp better than 64%

Clutch

Weakness
Last one alive
Clutch 1v1 won 29%−10 pp better than 10%
Clutch 1v2 won 16%−5 pp better than 18%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 75%
AWP share of kills 0%−11 pp better than 1%
K/D 1.02−0.01 better than 44%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds
Rounds with 2K 13.8%+0.5 pp better than 58%
Rounds with 3K 3.8%−0.3 pp better than 36%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 7x 4K, 0 aces in 38 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 48%+13 pp better than 99%
Utility damage per round 5.5+1.4 better than 83%
Enemies flashed per round 0.38+0.08 better than 74%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +9 pp, ELO +142
= Stayed the same
K/R at 0.71, ADR at 77.6, Headshots at 55%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.84. Last 3 months: 0.71 (at the start 0.70).

Patterns

From the last 70 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day +58 ELO
24 matches · 42% wins

Njakke loses the most ELO in match 1 of the day: +58 ELO, 42% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Inferno
  2. Longest win streak: 5 wins in a row · Inferno
  3. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
54% better than 58%
0.71 better than 35%
78.6 better than 38%
0.97-
48% of 100 duels better than 31%
46% of 13 situations better than 72%
Inferno17
76% better than 96%
0.78 better than 68%
78.3 better than 31%
1.25-
52% of 73 duels level
25% of 12 situations better than 19%
Ancient10
30% -
0.61 -
69.3 -
0.95-
47% of 34 duels -
71% of 7 situations -
Nuke9
44% -
0.70 -
76.9 -
1.03-
55% of 49 duels -
17% of 6 situations -
Mirage6
50% -
0.70 -
80.0 -
0.96-
52% of 25 duels -
0% of 2 situations -
Cache3
0% -
0.74 -
81.7 -
0.87-
50% of 12 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Njakke plays

Across 70 matches Njakke averages K/R 0.71 and ADR 76.7; the rating across the 22 rated matches is 1.02. Biggest strength: Utility with impact at 48%. That is better than 99% of players on level 10. Most room to improve: Clutch 1v1 won at 29%. That is better than only 10% of players on level 10. On average 15.4 kills per match, 55% of them headshots. The strongest map is Inferno with a 76% win rate in 17 matches. In 7 of 22 matches the rating was 1.10 or higher (32%), in 7 it was below 0.90. In 38 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: September 2026 at 1.02. Njakke loses the most ELO in match 1 of the day (+58 ELO, win rate 42%). Things go best on Dust 2 (+86 ELO, win rate 54%). Improved over the last three months: Win rate +9 pp, ELO +142. Unchanged in recent months: K/R at 0.71, ADR at 77.6, Headshots at 55%. Last 30 days: 15 matches, win rate 60%, ELO balance +44.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.