Nismo_-

Switzerland
On FACEIT since 2017 130 matches tracked 33 matches in 30 days
ELO ▲ 116
2,117
30-day peak: 2,117
Rank EU
#183,982
Switzerland #1,526 in Switzerland
Last updated:

How does Nismo_- play?

Rating 1.00 K/R 0.69 ADR 75.8 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 130 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 29% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 97%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 19%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 0.99−0.04 · Ø 1.03 better than 35%
Pistol kills per match 2.9
Knife kills 1 in 130 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.4%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 35%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 23x 4K, 3 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

0.64 enemies flashed per round and so well above the average (0.29).

Utility hit rate 31%−4 pp · Ø 35% better than 21%
Utility damage per round 6.4+2.1 · Ø 4.3 better than 91%
Enemies flashed per round 0.64+0.35 · Ø 0.29 better than 98%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp, Win rate +10 pp, ELO +853
= Stayed the same
K/R at 0.69, Rating at 0.99, ADR at 75.4
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jan to Aug 2026.

Kills per round (K/R)

0.61
JanFebMarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.81. Last 3 months: 0.69 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 −11 ELO, win rate 52%
On Tuesdays −31 ELO, win rate 46%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.95 · Mirage
  2. Most kills in a match: 32 · Inferno
  3. Recorded match no. 100 · Mirage
  4. Reached level 10 · Nuke
  5. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
61% better than 83%
0.68 better than 22%
73.8 better than 17%
0.99 better than 36%
44% of 111 duels better than 14%
39% of 23 situations better than 53%
Dust 231
68% better than 95%
0.74 right on the average
78.3 better than 36%
1.08 better than 64%
50% of 122 duels better than 44%
35% of 26 situations better than 41%
Inferno23
61% better than 75%
0.73 better than 43%
80.6 better than 47%
1.05 right on the average
58% of 99 duels better than 80%
35% of 17 situations better than 34%
Nuke17
47% better than 29%
0.59 better than 2%
67.7 better than 4%
0.83 better than 1%
37% of 67 duels better than 2%
63% of 8 situations better than 95%
Cache15
47% better than 27%
0.74 better than 55%
79.1 better than 45%
1.08 better than 64%
49% of 39 duels better than 44%
58% of 12 situations better than 92%
Ancient6
33% -
0.49 -
63.8 -
0.71-
33% of 15 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Nismo_- plays

Across 130 matches Nismo_- averages K/R 0.69, ADR 75.8 and a rating of 1.00. Biggest strength: Utility damage per round at 6.4, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 43% headshots. The strongest map is Dust 2 with a 68% win rate in 31 matches. In 42 of 130 matches the rating was 1.10 or higher (32%), in 50 it was below 0.90. In 119 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: August 2026 at 1.19. Things go best on Dust 2 (+45 ELO, win rate 68%). Improved over the last three months: Headshots +5 pp, Win rate +10 pp, ELO +853. Unchanged in recent months: K/R at 0.69, Rating at 0.99, ADR at 75.4. Last 30 days: 33 matches, win rate 64%, net ELO +53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.