Nirk4K

Estonia
On FACEIT since 2024 263 matches tracked 78 matches in 30 days
ELO ▼ 24
2,138
30-day peak: 2,240
Rank EU
#170,335
Estonia #1,533 in Estonia
Last updated:

How does Nirk4K play?

Rating 0.95 K/R 0.68 ADR 75.6 from 263 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 263 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 10% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 29%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−2 pp · Ø 11% better than 31%
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 14%
AWP share of kills 13%+1 pp · Ø 12% better than 66%
K/D 0.95−0.08 · Ø 1.03 better than 23%
Pistol kills per match 2.7
Zeus kills2 in 263 matches
Knife kills 8 in 263 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 20%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 12%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 18x 4K, 0 aces in 181 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 56%
Utility damage per round 4.1−0.2 · Ø 4.3 better than 50%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 28%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, ELO +185
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.12, ADR −4.4, Win rate −7 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: July 2026 with 0.73. Last 3 months: 0.66 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 263 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −68 ELO
88 matches · 51% win rate
In match 4 of the day −47 ELO
36 matches · 44% win rate
On Saturdays −26 ELO, win rate 35%

Nirk4K loses the most ELO on Mirage: −68 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Reached level 10 · Mirage
  3. Longest win streak: 11 wins in a row · Mirage
  4. Highest rating in a match: 2.31 · Dust 2
  5. Most kills in a match: 42 · Dust 2

Maps in detail

from the last 263 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
51% better than 48%
0.69 better than 27%
75.4 better than 22%
0.97 better than 30%
47% of 397 duels better than 27%
39% of 56 situations better than 54%
Ancient49
57% better than 67%
0.71 better than 33%
79.9 better than 42%
0.99 better than 39%
46% of 261 duels better than 21%
36% of 39 situations better than 47%
Dust 243
42% better than 20%
0.70 better than 32%
76.8 better than 29%
0.97 better than 30%
54% of 210 duels better than 65%
31% of 32 situations better than 32%
Anubis33
61% better than 81%
0.69 better than 27%
75.8 better than 23%
1.00 better than 40%
47% of 128 duels better than 26%
32% of 28 situations better than 32%
Inferno18
44% better than 23%
0.61 better than 3%
68.4 better than 2%
0.85 better than 2%
43% of 79 duels better than 9%
50% of 6 situations better than 83%
Nuke16
25% better than 1%
0.60 better than 3%
66.7 better than 4%
0.81 better than 2%
46% of 50 duels better than 19%
50% of 6 situations better than 80%
Cache15
33% -
0.63 -
74.1 -
0.83-
45% of 47 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Nirk4K plays

Across 263 matches Nirk4K averages K/R 0.68, ADR 75.6 and a rating of 0.95. Most room to improve: Opening duels won at 45%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 42% headshots. The strongest map is Anubis with a 61% win rate in 33 matches. In 72 of 263 matches the rating was 1.10 or higher (27%), in 121 it was below 0.90. In 181 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: July 2026 at 1.05. Nirk4K loses the most ELO on Mirage (−68 ELO, win rate 51%). Things go best from match 5 of the day (+114 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, +114 ELO. Improved over the last three months: Headshots +4 pp, ELO +185. Got weaker: K/R −0.06, Rating −0.12, ADR −4.4, Win rate −7 pp. Last 30 days: 78 matches, win rate 46%, net ELO −95.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.