Ninkyo

Japan
On FACEIT since 2023 344 matches tracked 76 matches in 30 days
ELO ▲ 15
2,100
30-day peak: 2,115
Rank NA ▼ 979 places
#5,888
Japan #57 in Japan
30 days · prev. #4,909 · best #4,404
Last updated:

How does Ninkyo play?

Rating 1.01 (from 324 matches) K/R 0.71 ADR 76.1 from 344 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 324 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 27%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (301 matches).

2,001-2,249 ELO

Compared with 1,975 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.5
Knife kills 13 in 344 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 34%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 21%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 46x 4K, 7 aces in 301 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.28).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.43+0.15 · Ø 0.28 better than 85%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05, Headshots +4 pp, Win rate +13 pp, ELO +545
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, ADR −4.4

Sep to Oct 2026 compared with Dec 2025 to Jun 2026.

Kills per round (K/R)

0.67
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: December 2025 with 0.76. Last 3 months: 0.69 (at the start 0.75). Clearly below the average (0.74).

Patterns

From the last 344 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −95 ELO
104 matches · 52% win rate
On Ancient −75 ELO
93 matches · 45% win rate
On Sundays −110 ELO, win rate 38%

Ninkyo loses the most ELO on Dust 2: −95 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Inferno
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 12 wins in a row · Mirage
  4. Most kills in a match: 36 · Anubis
  5. Highest rating in a match: 2.01 · Dust 2

Maps in detail

from the last 344 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2104
52% better than 53%
0.73 right on the average
75.6 better than 24%
1.06 better than 62%
58% of 319 duels better than 84%
32% of 77 situations better than 33%
Ancient93
45% better than 29%
0.71 better than 33%
76.8 better than 29%
0.99 better than 38%
52% of 403 duels right on the average
33% of 57 situations better than 38%
Anubis47
47% better than 32%
0.72 better than 40%
79.6 better than 43%
1.00 better than 38%
50% of 185 duels better than 44%
40% of 45 situations better than 54%
Inferno46
52% better than 44%
0.69 better than 25%
73.4 better than 14%
0.97 better than 23%
51% of 139 duels better than 38%
23% of 39 situations better than 15%
Mirage30
57% better than 72%
0.69 better than 28%
74.0 better than 19%
1.01 better than 46%
36% of 106 duels better than 1%
36% of 22 situations better than 45%
Nuke14
50% -
0.73 -
76.9 -
0.97-
45% of 33 duels -
40% of 10 situations -
Cache8
38% -
0.66 -
75.3 -
0.91-
46% of 39 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ninkyo plays

Across 344 matches Ninkyo averages K/R 0.71 and ADR 76.1; the rating across the 324 rated matches is 1.01. Biggest strength: Deaths per round at just 69% (lower is better), better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 45% headshots. The strongest map is Mirage with a 57% win rate in 30 matches. In 113 of 324 matches the rating was 1.10 or higher (35%), in 127 it was below 0.90. In 301 matches with detailed stats: 46 4Ks and 7 aces. Best month by rating: August 2026 at 1.05. Ninkyo loses the most ELO on Dust 2 (−95 ELO, win rate 52%). Things go best on Anubis (+46 ELO, win rate 47%). Match no. 3 of the day goes best: 61% win rate, −114 ELO. Improved over the last three months: Rating +0.05, Headshots +4 pp, Win rate +13 pp, ELO +545. Got weaker: K/R −0.06, ADR −4.4. Last 30 days: 76 matches, win rate 46%, net ELO −179.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.