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NineLIN3

USA
On FACEIT since 2018 159 matches tracked 32 matches in 30 days
Last updated:

How does NineLIN3 play?

Rating 0.95 (from 139 matches) K/R 0.68 ADR 76.2 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 139 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 22% very weak below 0.75 27%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

Level 9

Compared with 1,955 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 3%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 49%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.94−0.08 · Ø 1.02 better than 21%
Pistol kills per match 2.2
Knife kills 2 in 159 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.3%).

2K rounds 12.3%−1.0 pp · Ø 13.3% better than 24%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 32%
MVPs per match 2.1−0.2 · Ø 2.3 better than 29%
4Ks and aces 10x 4K, 0 aces in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 5.4+1.1 · Ø 4.3 better than 79%
Enemies flashed per round 0.43+0.15 · Ø 0.28 better than 85%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +105
= Stayed the same
K/R at 0.66, Rating at 0.93, ADR at 75.3, Win rate at 55%
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOctNov

Best month: August 2026 with 0.74. Last 3 months: 0.66 (at the start 0.68). Clearly below the average (0.73).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Sundays +69 ELO, win rate 46%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Most kills in a match: 37 · Cache
  3. Highest rating in a match: 1.86 · Anubis

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
50% right on the average
0.62 better than 6%
73.0 better than 15%
0.83 better than 3%
47% of 200 duels better than 28%
35% of 23 situations better than 42%
Dust 232
63% better than 86%
0.63 better than 7%
71.4 better than 9%
0.90 better than 12%
51% of 137 duels right on the average
40% of 25 situations better than 58%
Ancient27
67% better than 89%
0.76 better than 61%
79.9 better than 45%
1.07 better than 69%
42% of 95 duels better than 8%
57% of 14 situations better than 87%
Anubis17
47% better than 34%
0.78 better than 72%
81.8 better than 55%
1.17-
54% of 52 duels better than 66%
29% of 17 situations better than 28%
Cache10
50% -
0.73 -
83.8 -
1.01-
46% of 48 duels -
0% of 4 situations -
Inferno8
38% -
0.71 -
83.0 -
0.88-
38% of 32 duels -
20% of 5 situations -
Nuke8
38% -
0.75 -
79.6 -
1.09-
64% of 22 duels -
63% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NineLIN3 plays

Across 159 matches NineLIN3 averages K/R 0.68 and ADR 76.2; the rating across the 139 rated matches is 0.95. Biggest strength: Utility damage per round at 5.4, better than 79% of level 9 players. Most room to improve: Rating at 0.95, better than only 20% of level 9 players. Averages 14.9 kills per match with 48% headshots. The strongest map is Ancient with a 67% win rate in 27 matches. In 42 of 139 matches the rating was 1.10 or higher (30%), in 68 it was below 0.90. In 110 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: August 2026 at 1.05. Things go best on Ancient (+138 ELO, win rate 67%). Match no. 3 of the day goes best: 65% win rate, +1 ELO. Improved over the last three months: ELO +105. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.93, ADR at 75.3, Win rate at 55%. Last 30 days: 32 matches, win rate 59%, net ELO +79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.