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Nikko_Ro

Russia
61 matches tracked
Last updated:

How does Nikko_Ro play?

Rating 1.10 K/R 0.81 ADR 87.1 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 61 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 28% good 1.10 to 1.29 23% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average.
Multi-killsEntry
better than most on level 8 about average weaker than most
Level 8

Compared with 1,647 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 50%−1 pp · Ø 51% better than 46%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 25%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (48%).

Headshot rate 52%+4 pp · Ø 48% better than 78%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.06+0.05 · Ø 1.01 better than 71%
Pistol kills per match 3.7

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 14.0%+0.7 pp · Ø 13.3% better than 69%
3K rounds 5.2%+1.3 pp · Ø 3.9% better than 90%
MVPs per match 2.7+0.5 · Ø 2.2 better than 90%
4Ks and aces 17x 4K, 2 aces in 61 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (4.2).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 1.8−2.4 · Ø 4.2 better than 3%
Enemies flashed per round 0.23−0.04 · Ø 0.27 better than 40%
Deaths per round 76%+4 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +424, Clutch 1v1 +23 pp
= Stayed the same
ADR at 84.8, Headshots at 53%
▼ Got worse
K/R −0.07, Rating −0.17, Win rate −6 pp, First kills −3 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Last 3 months: 0.76 (at the start 0.83). Slightly above the average (0.73).

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Longest win streak: 7 wins in a row · Anubis
  3. Highest rating in a match: 1.79 · Mirage

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
58% better than 75%
0.81 better than 83%
88.6 better than 85%
1.10 better than 77%
47% of 213 duels better than 28%
25% of 12 situations better than 18%
Nuke8
38% -
0.76 -
77.3 -
1.02-
54% of 37 duels -
50% of 2 situations -
Ancient6
50% -
0.72 -
85.2 -
0.97-
38% of 32 duels -
75% of 4 situations -
Dust 26
67% -
0.84 -
88.2 -
1.14-
57% of 35 duels -
0% of 2 situations -
Anubis4
50% -
1.08 -
104.7 -
1.53-
70% of 27 duels -
0% of 1 situations -
Inferno4
50% -
0.67 -
74.4 -
0.89-
47% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Nikko_Ro plays

Across 61 matches Nikko_Ro averages K/R 0.81, ADR 87.1 and a rating of 1.10. Biggest strength: Rounds with first kill at 14%, better than 92% of level 8 players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 8 players. Averages 17.7 kills per match with 52% headshots. In 31 of 61 matches the rating was 1.10 or higher (51%), in 19 it was below 0.90. In 61 matches with detailed stats: 17 4Ks and 2 aces. Improved over the last three months: ELO +424, Clutch 1v1 +23 pp. Got weaker: K/R −0.07, Rating −0.17, Win rate −6 pp, First kills −3 pp. Unchanged in recent months: ADR at 84.8, Headshots at 53%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.