Nightal6ne

Finland
On FACEIT since 2023 258 matches tracked 77 matches in 30 days
ELO ▲ 2
3,130
30-day peak: 3,311
Rank EU ▼ 2,302 places
#4,132
Finland #117 in Finland
30 days · prev. #1,830 · best #1,830
Last updated:

How does Nightal6ne play?

Rating 0.95 K/R 0.66 ADR 72.6 from 244 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 244 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 21% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 2%
Opening duels won 45%−7 pp · Ø 52% better than 4%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 29%−11 pp · Ø 40% better than 7%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 30%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so clearly below the average (1.07).

Headshot rate 60%+7 pp · Ø 53% better than 87%
AWP share of kills 3%−9 pp · Ø 12% better than 20%
K/D 0.95−0.12 · Ø 1.07 better than 10%
Pistol kills per match 2.4
Knife kills 4 in 244 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.4).

2K rounds 11.0%−2.6 pp · Ø 13.6% better than 3%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 11%
MVPs per match 1.8−0.6 · Ø 2.4 better than 2%
4Ks and aces 22x 4K, 2 aces in 190 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 25%−9 pp · Ø 34% better than 4%
Utility damage per round 3.7−0.1 · Ø 3.8 better than 46%
Enemies flashed per round 0.320.00 · Ø 0.32 right on the average
Deaths per round 70%0 pp · Ø 70% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +4 pp, Win rate +7 pp, ELO +182
= Stayed the same
Rating at 0.94
▼ Got worse
K/R −0.04, ADR −6.3

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.70. Last 3 months: 0.66 (at the start 0.70). Clearly below the average (0.75).

Patterns

From the last 244 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −109 ELO
42 matches · 52% win rate
On Mirage −6 ELO
101 matches · 53% win rate
Between 12:00 and 18:00 −79 ELO, win rate 50%
On Thursdays +23 ELO, win rate 44%

Nightal6ne loses the most ELO on Anubis: −109 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Mirage
  2. Longest win streak: 10 wins in a row · Anubis
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage101
53% better than 41%
0.66 better than 10%
71.9 better than 7%
0.95 better than 14%
41% of 304 duels better than 3%
23% of 57 situations better than 10%
Ancient54
57% better than 55%
0.71 better than 26%
77.5 better than 25%
1.01 better than 32%
47% of 188 duels better than 19%
41% of 27 situations better than 57%
Anubis42
52% better than 37%
0.63 better than 5%
70.1 better than 4%
0.89 better than 5%
48% of 157 duels better than 24%
39% of 28 situations better than 50%
Dust 221
62% better than 75%
0.67 better than 13%
74.3 better than 14%
0.97 better than 17%
47% of 74 duels better than 20%
29% of 7 situations better than 23%
Nuke19
47% better than 18%
0.67 better than 9%
68.9 better than 2%
0.94 better than 9%
56% of 54 duels better than 63%
14% of 14 situations better than 6%
Cache3
67% -
0.69 -
73.2 -
0.96-
70% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Nightal6ne plays

Across 244 matches Nightal6ne averages K/R 0.66, ADR 72.6 and a rating of 0.95. Biggest strength: Headshot rate at 60%, better than 87% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 3,000-3,499 ELO players. Averages 14.2 kills per match with 60% headshots. The strongest map is Dust 2 with a 62% win rate in 21 matches. In 76 of 244 matches the rating was 1.10 or higher (31%), in 119 it was below 0.90. In 190 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: July 2026 at 0.98. Nightal6ne loses the most ELO on Anubis (−109 ELO, win rate 52%). Things go best in match 4 of the day (+158 ELO, win rate 69%). Match no. 4 of the day goes best: 69% win rate, +158 ELO. Improved over the last three months: Headshots +4 pp, Win rate +7 pp, ELO +182. Got weaker: K/R −0.04, ADR −6.3. Unchanged in recent months: Rating at 0.94. Last 30 days: 77 matches, win rate 56%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.