NightCity

Brazil
On FACEIT since 2026 96 matches tracked 96 matches in 30 days
ELO ▲ 187
2,116
30-day peak: 2,118
Rank EU
#184,885
Brazil #3,796 in Brazil
Last updated:

How does NightCity play?

Rating 1.12 K/R 0.81 ADR 86.0 from 96 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 96 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 27% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 11%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 58%+7 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (49%).

Headshot rate 38%−11 pp · Ø 49% better than 5%
AWP share of kills 18%+6 pp · Ø 12% better than 81%
K/D 1.15+0.12 · Ø 1.03 better than 84%
Pistol kills per match 2.9
Knife kills 2 in 96 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.0% of rounds and so well above the average (13.4%).

2K rounds 16.0%+2.6 pp · Ø 13.4% better than 94%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 77%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 15x 4K, 1 ace in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 61%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 70%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether NightCity is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 96 matches, all from the last 3 months.

Kills per round (K/R)

0.80
OctNov

Patterns

From the last 96 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Most kills in a match: 36 · Anubis
  3. Reached level 10 · Inferno
  4. Highest rating in a match: 1.90 · Cache

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis30
60% better than 76%
0.78 better than 68%
83.6 better than 63%
1.07 better than 63%
59% of 157 duels better than 88%
45% of 22 situations better than 69%
Inferno20
60% better than 72%
0.87 better than 91%
93.4 better than 89%
1.20 better than 87%
65% of 97 duels better than 96%
43% of 7 situations better than 57%
Nuke19
63% better than 77%
0.78 better than 61%
82.5 better than 54%
1.09 better than 61%
54% of 96 duels better than 57%
74% of 19 situations better than 99%
Cache14
43% -
0.87 -
88.4 -
1.23-
53% of 64 duels -
40% of 10 situations -
Ancient10
40% -
0.77 -
85.7 -
1.09-
54% of 39 duels -
22% of 9 situations -
Vertigo3
100% -
0.70 -
74.8 -
1.02-
69% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How NightCity plays

Across 96 matches NightCity averages K/R 0.81, ADR 86.0 and a rating of 1.12. Biggest strength: Opening duels won at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 38%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 38% headshots. The strongest map is Nuke with a 63% win rate in 19 matches. In 50 of 96 matches the rating was 1.10 or higher (52%), in 23 it was below 0.90. In 96 matches with detailed stats: 15 4Ks and 1 ace. Things go best on Inferno (+25 ELO, win rate 60%). Last 30 days: 96 matches, win rate 57%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.