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Nidjimura

Russia
On FACEIT since 2020 267 matches tracked 61 matches in 30 days
ELO ▲ 148
2,947
30-day peak: 3,119
Rank EU ▼ 2,696 places
#11,635
Russia #3,402 in Russia
30 days · prev. #8,939 · best #5,665
Last updated:
Next update possible in 29m 2s

How does Nidjimura play?

Rating 1.04 (from 238 matches) K/R 0.75 ADR 81.4 from 267 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 238 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 21%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (204 matches).

2,750-2,999 ELO

Compared with 12,263 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 31%−9 pp · Ø 40% better than 12%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 15%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.05).

Headshot rate 54%+2 pp · Ø 52% better than 65%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.01−0.04 · Ø 1.05 better than 30%
Pistol kills per match 2.9
Knife kills 2 in 267 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.9%+0.3 pp · Ø 13.6% better than 53%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 42%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 45x 4K, 2 aces in 204 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.0).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 2.3−1.7 · Ø 4.0 better than 7%
Enemies flashed per round 0.22−0.09 · Ø 0.31 better than 24%
Deaths per round 74%+3 pp · Ø 71% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +9 pp, ELO +589
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.14, ADR −4.7, Headshots −5 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOctNov

Best month: July 2026 with 0.80. Last 3 months: 0.70 (at the start 0.77). Clearly below the average (0.75).

Patterns

From the last 267 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −31 ELO
42 matches · 40% win rate
On Ancient −30 ELO
27 matches · 52% win rate
Between 18:00 and 24:00 −157 ELO, win rate 44%
On Sundays −3 ELO, win rate 38%

Nidjimura loses the most ELO in match 3 of the day: −31 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Most kills in a match: 33 · Mirage
  3. Longest win streak: 8 wins in a row · Dust 2
  4. Highest rating in a match: 2.22 · Nuke

Maps in detail

from the last 267 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
48% better than 27%
0.74 better than 43%
81.7 better than 49%
1.02 better than 39%
48% of 476 duels better than 26%
34% of 35 situations better than 37%
Dust 264
53% better than 47%
0.76 better than 53%
81.5 better than 48%
1.09 better than 59%
60% of 243 duels better than 86%
25% of 20 situations better than 16%
Anubis42
50% better than 36%
0.76 better than 54%
84.2 better than 64%
1.07 better than 56%
45% of 205 duels better than 15%
29% of 17 situations better than 26%
Ancient27
52% better than 42%
0.77 better than 56%
82.3 right on the average
1.07 better than 55%
59% of 125 duels better than 85%
31% of 13 situations better than 31%
Nuke19
47% better than 22%
0.69 better than 17%
74.4 better than 13%
0.93 better than 10%
45% of 85 duels better than 13%
25% of 4 situations better than 17%
Cache8
63% -
0.73 -
79.0 -
1.00-
56% of 36 duels -
50% of 2 situations -
Inferno8
38% -
0.73 -
78.4 -
1.00-
55% of 31 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Nidjimura plays

Across 267 matches Nidjimura averages K/R 0.75 and ADR 81.4; the rating across the 238 rated matches is 1.04. Most room to improve: Utility damage per round at 2.3, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 16.3 kills per match with 54% headshots. The strongest map is Dust 2 with a 53% win rate in 64 matches. In 96 of 238 matches the rating was 1.10 or higher (40%), in 84 it was below 0.90. In 204 matches with detailed stats: 45 4Ks and 2 aces. Best month by rating: July 2026 at 1.11. Nidjimura loses the most ELO in match 3 of the day (−31 ELO, win rate 40%). Things go best on Dust 2 (+49 ELO, win rate 53%). Match no. 4 of the day goes best: 55% win rate, +18 ELO. Improved over the last three months: Win rate +9 pp, ELO +589. Got weaker: K/R −0.07, Rating −0.14, ADR −4.7, Headshots −5 pp. Last 30 days: 61 matches, win rate 54%, net ELO +189.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.