Nicola--

AR
On FACEIT since 2023 515 matches tracked 123 matches in 30 days
ELO ▼ 245
2,567
30-day peak: 2,823
Rank SA ▼ 290 places
#911
AR #153 in AR
30 days · prev. #621 · best #524
Last updated:

How does Nicola-- play?

Rating 1.12 (from 172 matches) K/R 0.83 ADR 87.8 from 515 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 393 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 9% very weak below 0.75 13%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (345 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 57%
Opening duels won 57%+6 pp · Ø 51% better than 87%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 77%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so well above the average (1.03).

Headshot rate 52%+1 pp · Ø 51% better than 56%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.23+0.20 · Ø 1.03 better than 92%
Pistol kills per match 3.2 from the last 393
Knife kills 3 in 393 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.2%).

2K rounds 15.6%+2.4 pp · Ø 13.2% better than 89%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 70%
MVPs per match 2.6+0.3 · Ø 2.3 better than 75%
4Ks and aces 79x 4K, 1 ace in 345 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.31).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 34%
Enemies flashed per round 0.49+0.18 · Ø 0.31 better than 91%
Deaths per round 67%−5 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +8 pp
= Stayed the same
K/R at 0.82, ADR at 87.6
▼ Got worse
Win rate −6 pp, ELO −391

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.82 (at the start 0.85). Clearly above the average (0.74).

Patterns

From the last 393 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Mirage
  2. Most kills in a match: 44 · Dust 2
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 393 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage174
52% right on the average
0.80 better than 72%
87.6 better than 78%
1.11 better than 71%
56% of 719 duels better than 76%
40% of 94 situations better than 56%
Dust 2123
62% better than 82%
0.85 better than 89%
89.5 better than 84%
1.23 better than 92%
60% of 488 duels better than 88%
40% of 75 situations better than 55%
Cache44
57% -
0.83 -
86.6 -
1.17-
61% of 172 duels -
17% of 23 situations -
Nuke17
47% better than 24%
0.80 better than 67%
84.2 better than 61%
1.14 better than 71%
49% of 86 duels better than 30%
27% of 11 situations better than 26%
Ancient13
23% -
0.82 -
86.7 -
1.09-
50% of 64 duels -
33% of 6 situations -
Anubis10
40% -
0.88 -
90.3 -
1.20-
61% of 31 duels -
40% of 5 situations -
Inferno10
40% -
0.82 -
84.8 -
1.13-
43% of 37 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Nicola-- plays

Across 515 matches Nicola-- averages K/R 0.83 and ADR 87.8; the rating across the 172 rated matches is 1.12. Biggest strength: K/D at 1.23, better than 92% of level 10 · 2,500-2,749 ELO players. Averages 18.5 kills per match with 52% headshots. The strongest map is Dust 2 with a 62% win rate in 123 matches. In 214 of 393 matches the rating was 1.10 or higher (54%), in 90 it was below 0.90. In 345 matches with detailed stats: 79 4Ks and 1 ace. Best month by rating: October 2026 at 1.13. Things go best on Dust 2 (+254 ELO, win rate 62%). Match no. 2 of the day goes best: 59% win rate, +135 ELO. Improved over the last three months: Headshots +8 pp. Got weaker: Win rate −6 pp, ELO −391. Unchanged in recent months: K/R at 0.82, ADR at 87.6. Last 30 days: 123 matches, win rate 50%, net ELO +79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.