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NicoFP

Argentina
On FACEIT since 2020 99 matches tracked 26 matches in 30 days
Last updated:

How does NicoFP play?

Rating 1.11 K/R 0.80 ADR 87.2 from 99 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 99 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 16% good 1.10 to 1.29 26% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average.
Multi-kills
better than most on level 8 about average weaker than most
Level 8

Compared with 1,647 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 85%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 7%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so clearly above the average (1.01).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 1.11+0.10 · Ø 1.01 better than 84%
Pistol kills per match 3.0
Knife kills 6 in 99 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.3%).

2K rounds 14.7%+1.4 pp · Ø 13.3% better than 82%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 65%
MVPs per match 2.4+0.2 · Ø 2.2 better than 68%
4Ks and aces 28x 4K, 4 aces in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.33+0.06 · Ø 0.27 better than 68%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +7 pp
= Stayed the same
K/R at 0.80, Rating at 1.11, ADR at 87.2, Headshots at 48%, ELO at 1,560, Clutch 1v1 at 45%
▼ Got worse
First kills −1 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: September 2026 with 0.85. Last 3 months unchanged at 0.80. Clearly above the average (0.73).

Patterns

From the last 99 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 37 · Mirage
  3. Highest rating in a match: 2.34 · Mirage

Maps in detail

from the last 99 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
57% better than 72%
0.84 better than 89%
91.4 better than 91%
1.18 better than 90%
59% of 204 duels better than 91%
41% of 29 situations better than 61%
Dust 219
42% better than 19%
0.74 better than 55%
79.2 better than 45%
1.03 better than 56%
46% of 61 duels better than 24%
50% of 8 situations better than 82%
Nuke12
67% -
0.76 -
82.1 -
1.03-
40% of 55 duels -
57% of 7 situations -
Anubis10
30% -
0.78 -
90.2 -
1.08-
51% of 37 duels -
57% of 7 situations -
Cache6
33% -
0.73 -
81.2 -
0.98-
39% of 28 duels -
75% of 4 situations -
Inferno4
75% -
0.85 -
88.8 -
1.26-
88% of 8 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NicoFP plays

Across 99 matches NicoFP averages K/R 0.80, ADR 87.2 and a rating of 1.11. Biggest strength: Damage per round (ADR) at 87.2, better than 86% of level 8 players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 8 players. Averages 17.5 kills per match with 48% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 48 of 99 matches the rating was 1.10 or higher (48%), in 27 it was below 0.90. In 99 matches with detailed stats: 28 4Ks and 4 aces. Best month by rating: September 2026 at 1.18. Things go best on Mirage (+45 ELO, win rate 57%). Match no. 2 of the day goes best: 61% win rate, −82 ELO. Improved over the last three months: Win rate +7 pp. Got weaker: First kills −1 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.11, ADR at 87.2, Headshots at 48%, ELO at 1,560, Clutch 1v1 at 45%. Last 30 days: 26 matches, win rate 54%, net ELO −56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.