Nickycs2

Netherlands
On FACEIT since 2020 176 matches tracked 17 matches in 30 days
Last updated:

How does Nickycs2 play?

Rating 1.13 K/R 0.80 ADR 86.3 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 176 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

2,250-2,499 ELO

Compared with 2,327 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 53%+2 pp · Ø 51% better than 61%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 76%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.04).

Headshot rate 52%+2 pp · Ø 50% better than 63%
AWP share of kills 1%−11 pp · Ø 12% better than 5%
K/D 1.14+0.10 · Ø 1.04 better than 79%
Pistol kills per match 3.2
Knife kills 6 in 176 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.2%).

2K rounds 14.4%+0.9 pp · Ø 13.5% better than 69%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 85%
MVPs per match 2.7+0.3 · Ø 2.4 better than 82%
4Ks and aces 30x 4K, 2 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 58%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp, Win rate +3 pp
= Stayed the same
K/R at 0.79, Rating at 1.13
▼ Got worse
ADR −4.8, ELO −107

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.79 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −71 ELO
27 matches · 37% win rate
On Cache −41 ELO
24 matches · 46% win rate
On Saturdays +42 ELO, win rate 41%

Nickycs2 loses the most ELO on Mirage: −71 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Most kills in a match: 41 · Anubis
  3. Highest rating in a match: 2.41 · Anubis

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis45
58% better than 69%
0.84 better than 85%
90.7 better than 88%
1.20 better than 89%
51% of 195 duels better than 45%
31% of 35 situations better than 31%
Ancient31
48% better than 36%
0.74 better than 43%
78.7 better than 32%
1.05 better than 52%
42% of 97 duels better than 5%
43% of 14 situations better than 64%
Mirage27
37% better than 6%
0.71 better than 33%
81.0 better than 49%
0.96 better than 24%
50% of 137 duels better than 39%
21% of 14 situations better than 10%
Cache24
46% -
0.82 -
90.4 -
1.14-
62% of 112 duels -
47% of 15 situations -
Nuke17
47% better than 27%
0.87 better than 86%
89.5 better than 82%
1.23 better than 89%
56% of 68 duels better than 70%
47% of 17 situations better than 74%
Dust 211
55% -
0.83 -
89.3 -
1.15-
48% of 42 duels -
50% of 14 situations -
Inferno11
64% -
0.79 -
87.5 -
1.19-
64% of 53 duels -
71% of 7 situations -
Vertigo10
40% -
0.78 -
81.8 -
1.15-
65% of 37 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Nickycs2 plays

Across 176 matches Nickycs2 averages K/R 0.80, ADR 86.3 and a rating of 1.13. Biggest strength: Utility hit rate at 46%, better than 98% of level 10 · 2,250-2,499 ELO players. Averages 17.5 kills per match with 52% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 90 of 176 matches the rating was 1.10 or higher (51%), in 48 it was below 0.90. In 123 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: September 2026 at 1.20. Nickycs2 loses the most ELO on Mirage (−71 ELO, win rate 37%). Things go best on Anubis (+37 ELO, win rate 58%). Match no. 3 of the day goes best: 58% win rate, −2 ELO. Improved over the last three months: Headshots +4 pp, Win rate +3 pp. Got weaker: ADR −4.8, ELO −107. Unchanged in recent months: K/R at 0.79, Rating at 1.13. Last 30 days: 17 matches, win rate 53%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.