NiNOS

United Kingdom
On FACEIT since 2013 394 matches tracked 83 matches in 30 days
ELO ▲ 145
2,807
30-day peak: 2,894
Rank EU
#18,167
United Kingdom #314 in United Kingdom
Last updated:

How does NiNOS play?

Rating 1.41 K/R 0.97 ADR 95.5 from 394 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.41
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 90%
Rating distribution from 394 matches
outstanding 1.80 and up 19% strong 1.30 to 1.79 40% good 1.10 to 1.29 18% normal 0.90 to 1.09 14% weak 0.75 to 0.89 5% very weak below 0.75 4%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (325 matches).

2,750-2,999 ELO

Compared with 11,847 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

64% of opening duels won and so well above the average (52%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 64%+12 pp · Ø 52% better than 99%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 44%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

31% headshots and so well below the average (51%).

Headshot rate 31%−20 pp · Ø 51% better than 1%
AWP share of kills 60%+48 pp · Ø 12% better than 99%
K/D 1.50+0.45 · Ø 1.05 better than 99%
Pistol kills per match 3.8
Knife kills 1 in 394 matches

Impact

Strength
Damage and big rounds

3.5 MVPs per match and so well above the average (2.4).

2K rounds 18.2%+4.7 pp · Ø 13.5% better than 99%
3K rounds 7.2%+2.9 pp · Ø 4.3% better than 99%
MVPs per match 3.5+1.1 · Ø 2.4 better than 99%
4Ks and aces 134x 4K, 17 aces in 325 matches

Utility and deaths

Average
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (4.0).

Utility hit rate 28%−6 pp · Ø 34% better than 11%
Utility damage per round 1.7−2.3 · Ø 4.0 better than 2%
Enemies flashed per round 0.20−0.11 · Ø 0.31 better than 19%
Deaths per round 65%−6 pp · Ø 71% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.08, Rating +0.14, ADR +4.2, Win rate +6 pp, ELO +307
= Stayed the same
Headshots at 32%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

1.12
JunJulAugSepOctNov

Best month: November 2026 with 1.12. Last 3 months: 1.01 (at the start 0.93). Well above the average (0.75).

Patterns

From the last 394 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −219 ELO
79 matches · 47% win rate
On Cache −128 ELO
57 matches · 53% win rate
On Fridays −55 ELO, win rate 43%

NiNOS loses the most ELO in match 1 of the day: −219 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 13 wins in a row · Dust 2
  2. Most kills in a match: 56 · Nuke
  3. Recorded match no. 250 · Cache
  4. Highest rating in a match: 2.67 · Nuke

Maps in detail

from the last 394 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2159
56% better than 59%
0.98 better than 99%
98.6 better than 97%
1.43 better than 99%
62% of 948 duels better than 92%
31% of 103 situations better than 28%
Nuke94
59% better than 58%
1.00 better than 99%
94.8 better than 91%
1.44 better than 99%
66% of 449 duels better than 96%
46% of 92 situations better than 69%
Anubis68
43% better than 17%
0.97 better than 99%
93.4 better than 93%
1.39 better than 99%
65% of 385 duels better than 97%
36% of 39 situations better than 43%
Cache57
53% better than 37%
0.92 better than 92%
91.1 better than 75%
1.32 better than 93%
65% of 311 duels better than 93%
39% of 38 situations better than 49%
Inferno9
67% -
1.01 -
100.4 -
1.50-
63% of 43 duels -
57% of 7 situations -
Mirage7
57% -
0.85 -
85.4 -
1.22-
61% of 31 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NiNOS plays

Across 394 matches NiNOS averages K/R 0.97, ADR 95.5 and a rating of 1.41. Biggest strength: Rating at 1.41, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 31%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 21.4 kills per match with 31% headshots. The strongest map is Nuke with a 59% win rate in 94 matches. In 301 of 394 matches the rating was 1.10 or higher (76%), in 38 it was below 0.90. In 325 matches with detailed stats: 134 4Ks and 17 aces. Best month by rating: November 2026 at 1.64. NiNOS loses the most ELO in match 1 of the day (−219 ELO, win rate 47%). Things go best from match 5 of the day (+265 ELO, win rate 61%). From match no. 5 of the day on, things go best: 61% win rate, +265 ELO. Improved over the last three months: K/R +0.08, Rating +0.14, ADR +4.2, Win rate +6 pp, ELO +307. Unchanged in recent months: Headshots at 32%. Last 30 days: 83 matches, win rate 58%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.