NhaManoo

Portugal
On FACEIT since 2014 387 matches tracked 135 matches in 30 days
ELO ▲ 22
2,376
30-day peak: 2,436
Rank EU
#84,480
Portugal #1,283 in Portugal
Last updated:

How does NhaManoo play?

Rating 1.09 K/R 0.81 ADR 89.8 from 387 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 387 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
EntryHeadshotsDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (294 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 27%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (50%).

Headshot rate 63%+13 pp · Ø 50% better than 98%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.07+0.04 · Ø 1.03 better than 58%
Pistol kills per match 3.3
Knife kills 8 in 387 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.4%).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 88%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 79%
MVPs per match 2.7+0.4 · Ø 2.3 better than 82%
4Ks and aces 64x 4K, 6 aces in 294 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 87%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 28%
Deaths per round 76%+4 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.05, ADR +5.5, Win rate +5 pp, ELO +50
= Stayed the same
K/R at 0.82
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: November 2026 with 0.84. Last 3 months: 0.82 (at the start 0.79). Clearly above the average (0.74).

Patterns

From the last 387 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −153 ELO
63 matches · 43% win rate
On Anubis −82 ELO
84 matches · 49% win rate
On Mondays −13 ELO, win rate 45%

NhaManoo loses the most ELO on Mirage: −153 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Anubis
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 38 · Ancient
  4. Highest rating in a match: 2.40 · Ancient

Maps in detail

from the last 387 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2109
59% better than 75%
0.83 better than 83%
90.4 better than 85%
1.13 better than 76%
57% of 637 duels better than 80%
30% of 44 situations better than 26%
Anubis84
49% better than 36%
0.80 better than 74%
89.2 better than 84%
1.08 better than 62%
54% of 528 duels better than 64%
33% of 42 situations better than 38%
Ancient80
56% better than 63%
0.85 better than 88%
93.2 better than 91%
1.15 better than 81%
56% of 448 duels better than 73%
34% of 44 situations better than 43%
Mirage63
43% better than 17%
0.79 better than 68%
88.0 better than 78%
1.04 right on the average
53% of 395 duels better than 59%
38% of 26 situations right on the average
Inferno24
42% better than 12%
0.80 better than 71%
92.0 better than 86%
1.05 better than 46%
52% of 131 duels better than 45%
44% of 9 situations better than 64%
Cache21
43% better than 15%
0.75 better than 53%
82.9 better than 58%
0.98 better than 30%
51% of 138 duels better than 44%
0% of 5 situations better than 1%
Nuke3
33% -
0.65 -
68.8 -
0.86-
20% of 15 duels -
-
Vertigo3
33% -
0.66 -
78.9 -
0.86-
35% of 23 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NhaManoo plays

Across 387 matches NhaManoo averages K/R 0.81, ADR 89.8 and a rating of 1.09. Biggest strength: Headshot rate at 63%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 18.0 kills per match with 63% headshots. The strongest map is Dust 2 with a 59% win rate in 109 matches. In 173 of 387 matches the rating was 1.10 or higher (45%), in 118 it was below 0.90. In 294 matches with detailed stats: 64 4Ks and 6 aces. Best month by rating: November 2026 at 1.14. NhaManoo loses the most ELO on Mirage (−153 ELO, win rate 43%). Things go best on Dust 2 (+107 ELO, win rate 59%). Improved over the last three months: Rating +0.05, ADR +5.5, Win rate +5 pp, ELO +50. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.82. Last 30 days: 135 matches, win rate 53%, net ELO −179.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.