Nezi-

Czech Republic
On FACEIT since 2015 195 matches tracked 74 matches in 30 days
ELO ▲ 156
2,779
30-day peak: 2,779
Rank EU
#20,686
Czech Republic #169 in Czech Republic
Last updated:

How does Nezi- play?

Rating 1.39 K/R 0.97 ADR 101.6 from 195 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.39
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 195 matches
outstanding 1.80 and up 19% strong 1.30 to 1.79 37% good 1.10 to 1.29 15% normal 0.90 to 1.09 12% weak 0.75 to 0.89 9% very weak below 0.75 7%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (185 matches).

2,750-2,999 ELO

Compared with 11,776 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 98%
Opening duels won 63%+11 pp · Ø 52% better than 98%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 67%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.44 K/D and so well above the average (1.05).

Headshot rate 40%−12 pp · Ø 52% better than 4%
AWP share of kills 32%+20 pp · Ø 12% better than 96%
K/D 1.44+0.39 · Ø 1.05 better than 99%
Pistol kills per match 3.5
Knife kills 6 in 195 matches

Impact

Strength
Damage and big rounds

3.6 MVPs per match and so well above the average (2.4).

2K rounds 18.2%+4.7 pp · Ø 13.5% better than 99%
3K rounds 6.8%+2.6 pp · Ø 4.2% better than 98%
MVPs per match 3.6+1.2 · Ø 2.4 better than 99%
4Ks and aces 83x 4K, 7 aces in 185 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 42%+8 pp · Ø 34% better than 94%
Utility damage per round 4.4+0.4 · Ø 4.0 better than 65%
Enemies flashed per round 0.25−0.06 · Ø 0.31 better than 34%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether Nezi- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 185 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.92
MarAprMayJunJulAugSepOct

Best month: March 2026 with 1.15.

Patterns

From the last 195 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −10 ELO
51 matches · 65% win rate
In match 3 of the day −9 ELO
38 matches · 53% win rate
On Tuesdays +1 ELO, win rate 52%

Nezi- loses the most ELO on Dust 2: −10 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Ancient
  2. Most kills in a match: 53 · Mirage
  3. Highest rating in a match: 2.68 · Dust 2

Maps in detail

from the last 195 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
65% better than 87%
0.97 better than 98%
100.0 better than 98%
1.41 better than 99%
67% of 251 duels better than 98%
45% of 47 situations better than 69%
Mirage40
53% right on the average
0.98 better than 99%
106.0 better than 99%
1.38 better than 99%
63% of 313 duels better than 95%
33% of 27 situations better than 33%
Inferno38
63% better than 69%
1.02 better than 98%
106.5 better than 98%
1.46 better than 98%
70% of 221 duels better than 98%
50% of 28 situations better than 75%
Anubis25
72% better than 95%
0.98 better than 99%
99.8 better than 98%
1.40 better than 99%
60% of 129 duels better than 87%
42% of 24 situations better than 57%
Ancient23
65% better than 84%
0.87 better than 91%
94.3 better than 93%
1.26 better than 94%
47% of 113 duels better than 22%
50% of 18 situations better than 77%
Cache10
50% -
0.94 -
98.2 -
1.29-
64% of 75 duels -
25% of 4 situations -
Nuke4
0% -
0.79 -
79.7 -
1.01-
50% of 18 duels -
60% of 5 situations -
Vertigo4
25% -
1.10 -
108.0 -
1.51-
63% of 32 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Nezi- plays

Across 195 matches Nezi- averages K/R 0.97, ADR 101.6 and a rating of 1.39. Biggest strength: Rating at 1.39, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 40%, better than only 4% of level 10 · 2,750-2,999 ELO players. Averages 21.6 kills per match with 40% headshots. The strongest map is Anubis with a 72% win rate in 25 matches. In 141 of 195 matches the rating was 1.10 or higher (72%), in 31 it was below 0.90. In 185 matches with detailed stats: 83 4Ks and 7 aces. Best month by rating: March 2026 at 1.66. Nezi- loses the most ELO on Dust 2 (−10 ELO, win rate 65%). Things go best on Mirage (+22 ELO, win rate 53%). Match no. 4 of the day goes best: 79% win rate. Last 30 days: 74 matches, win rate 57%, net ELO +20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.