Neza
How does Neza play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).
Compared with 1,720 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average14% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average50% headshots and so just above the average (49%).
Impact
AverageExactly 2 kills in 14.2% of rounds and so slightly above the average (13.4%).
Utility and deaths
Strength0.50 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Mar to May 2026.
Kills per round (K/R)
Best month: March 2026 with 0.85. Last 3 months: 0.72 (at the start 0.78). Just below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.18.
Damage per round (ADR)
Best month: March 2026 with 88.4. Last 3 months: 79.9 (at the start 84.6). Just below the average (80.4).
Share of headshot kills
Best month: March 2026 with 55%. Last 3 months: 49% (at the start 54%). Right on the average (49%).
Matches won (win rate)
Best month: July 2026 with 71%. Last 3 months: 43% (at the start 46%). Well below the average (52%).
Best month: August 2026 with 2,146.
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 52%.
Patterns
From the last 146 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Neza loses the most ELO on Anubis: −51 ELO, 42% win rate
Records and milestones
from recorded matches- Most kills in a match: 32 · Ancient
- Longest win streak: 7 wins in a row · Mirage
- Highest rating in a match: 2.52 · Ancient
Maps in detail
from the last 146 matchesCompared with players on the same level who have at least 15 matches on the map.
How Neza plays
Across 146 matches Neza averages K/R 0.75 and ADR 82.0; the rating across the 96 rated matches is 1.02. Biggest strength: Utility damage per round at 6.8, better than 93% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 9 players. Averages 16.6 kills per match with 50% headshots. The strongest map is Inferno with a 63% win rate in 27 matches. In 42 of 96 matches the rating was 1.10 or higher (44%), in 41 it was below 0.90. In 81 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: July 2026 at 1.18. Neza loses the most ELO on Anubis (−51 ELO, win rate 42%). Things go best on Inferno (+107 ELO, win rate 63%). Match no. 2 of the day goes best: 60% win rate, −51 ELO. Got weaker: K/R −0.06, ADR −4.7, Headshots −5 pp, Win rate −3 pp. Last 30 days: 43 matches, win rate 47%, net ELO −53.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.