Neza

XK
146 matches tracked 43 matches in 30 days
Last updated:

How does Neza play?

Rating 1.02 (from 96 matches) K/R 0.75 ADR 82.0 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 96 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 14% weak 0.75 to 0.89 20% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 48%−3 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 67%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just above the average (49%).

Headshot rate 50%+1 pp · Ø 49% better than 61%
AWP share of kills 4%−6 pp · Ø 10% better than 27%
K/D 1.04+0.02 · Ø 1.02 better than 61%
Pistol kills per match 2.9
Knife kills 7 in 146 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.4%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 73%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 37%
MVPs per match 2.4+0.1 · Ø 2.3 better than 68%
4Ks and aces 12x 4K, 0 aces in 81 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.28).

Utility hit rate 39%+4 pp · Ø 35% better than 75%
Utility damage per round 6.8+2.5 · Ø 4.3 better than 93%
Enemies flashed per round 0.50+0.22 · Ø 0.28 better than 93%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, ADR −4.7, Headshots −5 pp, Win rate −3 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.74
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.85. Last 3 months: 0.72 (at the start 0.78). Just below the average (0.73).

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −51 ELO
24 matches · 42% win rate
On Ancient −30 ELO
29 matches · 41% win rate
Between 0:00 and 6:00 −56 ELO, win rate 40%
On Sundays +12 ELO, win rate 39%

Neza loses the most ELO on Anubis: −51 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Ancient
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.52 · Ancient

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
42% better than 21%
0.76 better than 68%
82.1 better than 62%
0.95 better than 27%
41% of 66 duels better than 8%
50% of 18 situations better than 83%
Ancient29
41% better than 21%
0.77 better than 68%
84.5 better than 72%
1.14 better than 86%
59% of 75 duels better than 88%
24% of 17 situations better than 16%
Inferno27
63% better than 80%
0.71 better than 41%
76.5 better than 31%
1.09 better than 69%
50% of 56 duels better than 38%
60% of 10 situations better than 91%
Mirage27
44% better than 25%
0.77 better than 69%
86.2 better than 79%
0.99 better than 40%
43% of 76 duels better than 12%
53% of 15 situations better than 85%
Anubis24
42% better than 22%
0.73 better than 47%
80.6 right on the average
0.95 better than 24%
55% of 55 duels better than 75%
45% of 11 situations better than 68%

Compared with players on the same level who have at least 15 matches on the map.

How Neza plays

Across 146 matches Neza averages K/R 0.75 and ADR 82.0; the rating across the 96 rated matches is 1.02. Biggest strength: Utility damage per round at 6.8, better than 93% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 9 players. Averages 16.6 kills per match with 50% headshots. The strongest map is Inferno with a 63% win rate in 27 matches. In 42 of 96 matches the rating was 1.10 or higher (44%), in 41 it was below 0.90. In 81 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: July 2026 at 1.18. Neza loses the most ELO on Anubis (−51 ELO, win rate 42%). Things go best on Inferno (+107 ELO, win rate 63%). Match no. 2 of the day goes best: 60% win rate, −51 ELO. Got weaker: K/R −0.06, ADR −4.7, Headshots −5 pp, Win rate −3 pp. Last 30 days: 43 matches, win rate 47%, net ELO −53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.