Nexa1r

Latvia
On FACEIT since 2021 189 matches tracked 73 matches in 30 days
Last updated:

How does Nexa1r play?

Rating 1.03 K/R 0.75 ADR 81.8 from 189 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 189 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 53%+2 pp · Ø 51% better than 62%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 9%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 12%
AWP share of kills 28%+16 pp · Ø 12% better than 95%
K/D 1.03−0.01 · Ø 1.04 better than 44%
Pistol kills per match 3.0
Zeus kills1 in 189 matches
Knife kills 4 in 189 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.4%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 60%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 31x 4K, 6 aces in 189 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 4.1−0.2 · Ø 4.3 better than 50%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 62%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.07, Headshots +3 pp, ELO +230
= Stayed the same
ADR at 82.2, Win rate at 55%
▼ Got worse
First kills −1 pp, Clutch 1v1 −5 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: October 2026 with 0.78. Last 3 months: 0.75 (at the start 0.71). Just above the average (0.74).

Patterns

From the last 189 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −98 ELO
37 matches · 41% win rate
On Anubis −54 ELO
23 matches · 35% win rate
Between 0:00 and 6:00 −30 ELO, win rate 29%
On Thursdays −21 ELO, win rate 47%

Nexa1r loses the most ELO on Mirage: −98 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Ancient
  2. Longest win streak: 5 wins in a row · Ancient
  3. Recorded match no. 100 · Dust 2
  4. Highest rating in a match: 1.97 · Ancient

Maps in detail

from the last 189 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
71% better than 96%
0.74 better than 46%
85.4 better than 69%
1.02 better than 40%
54% of 259 duels better than 64%
31% of 16 situations better than 28%
Ancient44
70% better than 94%
0.79 better than 69%
84.5 better than 63%
1.12 better than 74%
49% of 223 duels better than 36%
47% of 30 situations better than 75%
Mirage37
41% better than 13%
0.73 better than 42%
76.7 better than 27%
1.00 better than 35%
49% of 150 duels better than 34%
50% of 28 situations better than 83%
Anubis23
35% better than 7%
0.78 better than 66%
83.8 better than 63%
1.04 right on the average
57% of 124 duels better than 79%
29% of 14 situations better than 26%
Nuke23
35% better than 5%
0.69 better than 22%
77.3 better than 29%
0.96 better than 22%
57% of 107 duels better than 73%
25% of 8 situations better than 18%
Inferno12
50% -
0.65 -
77.1 -
0.92-
49% of 57 duels -
60% of 5 situations -
Cache5
80% -
0.87 -
88.0 -
1.19-
55% of 33 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Nexa1r plays

Across 189 matches Nexa1r averages K/R 0.75, ADR 81.8 and a rating of 1.03. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 43% headshots. The strongest map is Dust 2 with a 71% win rate in 45 matches. In 72 of 189 matches the rating was 1.10 or higher (38%), in 66 it was below 0.90. In 189 matches with detailed stats: 31 4Ks and 6 aces. Best month by rating: October 2026 at 1.08. Nexa1r loses the most ELO on Mirage (−98 ELO, win rate 41%). Things go best on Ancient (+81 ELO, win rate 70%). Match no. 2 of the day goes best: 65% win rate, +56 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, Headshots +3 pp, ELO +230. Got weaker: First kills −1 pp, Clutch 1v1 −5 pp. Unchanged in recent months: ADR at 82.2, Win rate at 55%. Last 30 days: 73 matches, win rate 56%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.