NeverLucky_K
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).
Compared with 1,744 players in this group, each player over up to their last 100 matches.
Opening
Weakness40% of opening duels won and so well below the average (51%).
Clutch
Average2.6 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.11 K/D and so clearly above the average (1.01).
Impact
WeaknessExactly 3 kills in 2.3% of rounds and so well below the average (4.0%).
Utility and deaths
AverageDied in 66% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageSep to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.75. Last 3 months: 0.75 (at the start 0.74). Just above the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.09. Last 3 months unchanged at 1.07. Clearly above the average (1.02).
Damage per round (ADR)
Best month: October 2026 with 78.0. Last 3 months: 78.5 (at the start 77.4). Just below the average (80.1).
Share of headshot kills
Best month: May 2026 with 46%. Last 3 months unchanged at 44%. Clearly below the average (48%).
Matches won (win rate)
Best month: May 2026 with 64%. Last 3 months: 41% (at the start 59%). Well below the average (50%).
Best month: July 2026 with 2,062. Last 3 months: 1,981 (at the start 2,062).
Rounds with first kill
Best month: October 2026 with 6%.
1v1 clutches won
Best month: October 2026 with 35%.
Patterns
From the last 64 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.13 · Nuke
- Longest win streak: 6 wins in a row · Ancient
- Most kills in a match: 30 · Ancient
Maps in detail
from the last 64 matchesCompared with players on the same level who have at least 15 matches on the map.
How NeverLucky_K plays
Across 64 matches NeverLucky_K averages K/R 0.73, ADR 76.8 and a rating of 1.04. Biggest strength: Deaths per round at just 66% (lower is better), better than 98% of level 9 players. Most room to improve: Opening duels won at 40%, better than only 1% of level 9 players. Averages 16.2 kills per match with 44% headshots. The strongest map is Mirage with a 62% win rate in 13 matches. In 25 of 64 matches the rating was 1.10 or higher (39%), in 21 it was below 0.90. In 27 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: July 2026 at 1.09. Got weaker: Win rate −18 pp, ELO −81. Unchanged in recent months: K/R at 0.75, Rating at 1.07, ADR at 78.5, Headshots at 44%. Last 30 days: 9 matches, win rate 56%, net ELO +31.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.