NeverForget

Australia
On FACEIT since 2014 243 matches tracked 25 matches in 30 days
ELO ▲ 154
2,611
30-day peak: 2,655
Rank OCE ▲ 128 places
#196
Australia #108 in Australia
30 days · prev. #324 · best #159
Last updated:

How does NeverForget play?

Rating 1.07 K/R 0.78 ADR 88.9 from 243 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 243 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
ClutcherEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).

2,500-2,749 ELO

Compared with 2,617 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 50%−2 pp · Ø 52% better than 35%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 81%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so just above the average (1.05).

Headshot rate 50%−1 pp · Ø 51% better than 46%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.08+0.03 · Ø 1.05 better than 58%
Pistol kills per match 2.9
Zeus kills1 in 243 matches
Knife kills 3 in 243 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.1%+0.5 pp · Ø 13.6% better than 60%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 65%
MVPs per match 2.6+0.2 · Ø 2.4 better than 73%
4Ks and aces 27x 4K, 1 ace in 171 matches

Utility and deaths

Average
Nades, flashes and deaths

5.5 utility damage per round and so well above the average (4.1).

Utility hit rate 38%+4 pp · Ø 34% better than 74%
Utility damage per round 5.5+1.4 · Ø 4.1 better than 84%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 27%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +7 pp, ELO +104
= Stayed the same
Rating at 1.05
▼ Got worse
K/R −0.04, ADR −5.3, Headshots −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: November 2026 with 0.82. Last 3 months: 0.76 (at the start 0.80). Just above the average (0.75).

Patterns

From the last 243 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −75 ELO
23 matches · 35% win rate
On Anubis −73 ELO
24 matches · 54% win rate
Between 12:00 and 18:00 +17 ELO, win rate 46%
On Wednesdays −279 ELO, win rate 39%

NeverForget loses the most ELO on Dust 2: −75 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Most kills in a match: 35 · Ancient
  3. Highest rating in a match: 2.18 · Mirage
  4. Recorded match no. 100 · Ancient

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
46% better than 25%
0.78 better than 65%
87.1 better than 77%
1.07 better than 60%
49% of 490 duels better than 35%
44% of 52 situations better than 68%
Ancient61
52% better than 41%
0.79 better than 65%
93.2 better than 90%
1.05 right on the average
50% of 320 duels better than 36%
32% of 34 situations better than 33%
Anubis24
54% better than 54%
0.78 better than 64%
86.8 better than 76%
1.08 better than 59%
45% of 124 duels better than 15%
14% of 7 situations better than 5%
Cache24
67% -
0.82 -
92.2 -
1.12-
55% of 127 duels -
54% of 13 situations -
Dust 223
35% better than 5%
0.73 better than 41%
83.3 better than 58%
1.01 better than 36%
53% of 104 duels better than 58%
36% of 14 situations better than 45%
Nuke9
67% -
0.88 -
92.8 -
1.26-
64% of 36 duels -
33% of 3 situations -
Inferno7
57% -
0.76 -
88.3 -
1.04-
53% of 30 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NeverForget plays

Across 243 matches NeverForget averages K/R 0.78, ADR 88.9 and a rating of 1.07. Biggest strength: Damage per round (ADR) at 88.9, better than 84% of level 10 · 2,500-2,749 ELO players. Averages 17.4 kills per match with 50% headshots. The strongest map is Cache with a 67% win rate in 24 matches. In 108 of 243 matches the rating was 1.10 or higher (44%), in 75 it was below 0.90. In 171 matches with detailed stats: 27 4Ks and 1 ace. Best month by rating: November 2026 at 1.13. NeverForget loses the most ELO on Dust 2 (−75 ELO, win rate 35%). Things go best on Ancient (+81 ELO, win rate 52%). From match no. 5 of the day on, things go best: 61% win rate, +45 ELO. Improved over the last three months: Win rate +7 pp, ELO +104. Got weaker: K/R −0.04, ADR −5.3, Headshots −4 pp. Unchanged in recent months: Rating at 1.05. Last 30 days: 25 matches, win rate 72%, net ELO +172.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.