Netrix

China
On FACEIT since 2019 293 matches tracked 77 matches in 30 days
ELO ▲ 77
3,920
30-day peak: 4,053
Rank EU ▼ 141 places
#216
China #5 in China
30 days · prev. #75 · best #75
Last updated:

How does Netrix play?

Rating 1.09 K/R 0.78 ADR 84.5 from 293 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 293 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,500+ ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (253 matches).

3,500+ ELO

Compared with 1,288 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just below the average (54%).

Rounds with first kill 12%0 pp · Ø 12% right on the average
Opening duels won 53%−1 pp · Ø 54% better than 35%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 38%−3 pp · Ø 41% better than 38%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 15%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (53%).

Headshot rate 63%+10 pp · Ø 53% better than 92%
AWP share of kills 5%−9 pp · Ø 14% better than 37%
K/D 1.10−0.02 · Ø 1.12 better than 32%
Pistol kills per match 3.0
Knife kills 16 in 293 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly below the average (2.6).

2K rounds 14.2%−0.2 pp · Ø 14.4% better than 36%
3K rounds 4.6%−0.1 pp · Ø 4.7% better than 43%
MVPs per match 2.4−0.2 · Ø 2.6 better than 26%
4Ks and aces 57x 4K, 4 aces in 253 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.34).

Utility hit rate 31%−3 pp · Ø 34% better than 30%
Utility damage per round 3.5−0.5 · Ø 4.0 better than 36%
Enemies flashed per round 0.46+0.12 · Ø 0.34 better than 83%
Deaths per round 71%+1 pp · Ø 70% better than 28%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.04, ADR +4.7, ELO +498
= Stayed the same
Rating at 1.10, Headshots at 63%, Win rate at 58%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: September 2026 with 0.81. Last 3 months: 0.80 (at the start 0.76). Just above the average (0.78).

Patterns

From the last 293 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −68 ELO
57 matches · 49% win rate
Between 6:00 and 12:00 −48 ELO, win rate 46%
On Mondays −46 ELO, win rate 41%

Netrix loses the most ELO from match 5 of the day: −68 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 9 wins in a row · Anubis
  3. Most kills in a match: 55 · Mirage
  4. Highest rating in a match: 2.76 · Ancient

Maps in detail

from the last 293 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage111
49% better than 16%
0.78 better than 37%
85.4 better than 44%
1.06 better than 26%
52% of 569 duels better than 30%
37% of 62 situations better than 41%
Dust 266
56% better than 44%
0.78 better than 41%
83.3 better than 37%
1.10 better than 39%
55% of 310 duels right on the average
48% of 27 situations better than 71%
Ancient47
64% better than 69%
0.78 better than 43%
83.4 better than 39%
1.11 better than 48%
48% of 238 duels better than 17%
35% of 20 situations better than 40%
Anubis27
70% better than 88%
0.83 better than 67%
91.6 better than 81%
1.17 better than 66%
59% of 157 duels better than 77%
50% of 10 situations better than 77%
Nuke20
75% better than 98%
0.73 better than 43%
78.1 better than 40%
1.08 better than 63%
48% of 71 duels better than 29%
80% of 5 situations better than 99%
Cache19
58% -
0.77 -
82.3 -
1.06-
55% of 65 duels -
36% of 14 situations -
Inferno3
33% -
0.74 -
76.0 -
1.04-
60% of 20 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Netrix plays

Across 293 matches Netrix averages K/R 0.78, ADR 84.5 and a rating of 1.09. Biggest strength: Headshot rate at 63%, better than 92% of level 10 · 3,500+ ELO players. Averages 17.0 kills per match with 63% headshots. The strongest map is Nuke with a 75% win rate in 20 matches. In 137 of 293 matches the rating was 1.10 or higher (47%), in 93 it was below 0.90. In 253 matches with detailed stats: 57 4Ks and 4 aces. Best month by rating: September 2026 at 1.13. Netrix loses the most ELO from match 5 of the day (−68 ELO, win rate 49%). Things go best on Mirage (+123 ELO, win rate 49%). Match no. 3 of the day goes best: 65% win rate, +39 ELO. Improved over the last three months: K/R +0.04, ADR +4.7, ELO +498. Unchanged in recent months: Rating at 1.10, Headshots at 63%, Win rate at 58%. Last 30 days: 77 matches, win rate 56%, net ELO +49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.