Neszzs

ID
21 matches tracked
Last updated:

How does Neszzs play?

Rating 1.08 K/R 0.81 ADR 89.3 from 21 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 21 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 29% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 14%
Player type
Deals serious damage
More damage per round than the level 9 average. Rarely on the AWP.
DamageRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (1 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 5% no comparison
Opening duels won 17% no comparison

Clutch

Last one alive
Clutch 1v2 won 0% no comparison
Clutch kills per match 4.0 no comparison

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 17%
AWP share of kills 0% no comparison
K/D 1.05+0.03 · Ø 1.02 better than 65%
Pistol kills per match 3.5

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 15.8% no comparison
3K rounds 10.5% no comparison
MVPs per match 2.0−0.3 · Ø 2.3 better than 20%
4Ks and aces 0x 4K, 0 aces in 1 match

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility damage per round 4.6 no comparison
Enemies flashed per round 1.00 no comparison
Deaths per round 77%+5 pp · Ø 72% better than 5%

Patterns

Soon this shows where Neszzs loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 9 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 3 wins in a row · Dust 2
  2. Most kills in a match: 46 · Ancient
  3. Highest rating in a match: 1.63 · Ancient

Maps in detail

from the last 21 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage9
22% -
0.83 -
91.9 -
1.10-
55% of 51 duels -
20% of 5 situations -
Inferno6
33% -
0.75 -
82.5 -
1.02-
48% of 27 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Neszzs plays

Across 21 matches Neszzs averages K/R 0.81, ADR 89.3 and a rating of 1.08. Biggest strength: Damage per round (ADR) at 89.3, better than 92% of level 9 players. Most room to improve: Deaths per round at 77%, better than only 5% of level 9 players. Averages 18.2 kills per match with 42% headshots. In 9 of 21 matches the rating was 1.10 or higher (43%), in 7 it was below 0.90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.