Nerfed_Niko

Mongolia
On FACEIT since 2025 139 matches tracked 24 matches in 30 days
ELO
2,157
Peak across recorded matches: 2,157
Rank SEA ▲ 4,182 places
#3,791
Mongolia #1,705 in Mongolia
30 days · prev. #7,973 · best #3,642
Last updated:

How does Nerfed_Niko play?

Rating 1.16 K/R 0.83 ADR 88.9 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 139 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 32% good 1.10 to 1.29 15% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Deals serious damage
More damage per round than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
DamageHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

57% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 57%+18 pp · Ø 39% better than 99%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Strength
Where do the kills come from?

1.20 K/D and so clearly above the average (1.03).

Headshot rate 54%+5 pp · Ø 49% better than 80%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.20+0.17 · Ø 1.03 better than 91%
Pistol kills per match 2.6
Knife kills 3 in 139 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 80%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 80%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 20x 4K, 3 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 2.9−1.4 · Ø 4.3 better than 19%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 34%
Deaths per round 69%−3 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, ELO +602
= Stayed the same
Win rate at 60%
▼ Got worse
K/R −0.12, Rating −0.18, ADR −9.0

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: July 2026 with 1.11. Last 3 months: 0.80 (at the start 0.92). Clearly above the average (0.74).

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −25 ELO
23 matches · 57% win rate
In match 2 of the day ±0 ELO
26 matches · 54% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 54%
On Thursdays +5 ELO, win rate 50%

Nerfed_Niko loses the most ELO on Ancient: −25 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Highest rating in a match: 2.45 · Dust 2
  4. Longest win streak: 8 wins in a row · Dust 2
  5. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
56% better than 66%
0.80 better than 76%
86.0 better than 75%
1.10 better than 73%
57% of 173 duels better than 81%
47% of 19 situations better than 75%
Dust 229
69% better than 96%
0.87 better than 93%
90.5 better than 88%
1.23 better than 93%
54% of 139 duels better than 66%
60% of 15 situations better than 95%
Ancient23
57% better than 73%
0.83 better than 86%
87.7 better than 81%
1.16 better than 87%
58% of 85 duels better than 85%
45% of 20 situations better than 73%
Anubis18
67% better than 91%
0.83 better than 86%
88.2 better than 82%
1.18 better than 89%
48% of 52 duels better than 31%
67% of 12 situations better than 96%
Inferno15
53% right on the average
0.85 better than 88%
96.4 better than 94%
1.19 better than 86%
57% of 67 duels better than 77%
50% of 8 situations better than 73%
Nuke10
70% -
0.91 -
95.1 -
1.23-
65% of 34 duels -
67% of 6 situations -
Cache4
50% -
0.72 -
80.9 -
1.03-
56% of 18 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Nerfed_Niko plays

Across 139 matches Nerfed_Niko averages K/R 0.83, ADR 88.9 and a rating of 1.16. Biggest strength: Clutch 1v1 won at 57%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 54% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 72 of 139 matches the rating was 1.10 or higher (52%), in 40 it was below 0.90. In 123 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: July 2026 at 1.58. Nerfed_Niko loses the most ELO on Ancient (−25 ELO, win rate 57%). Things go best on Mirage (+35 ELO, win rate 56%). Improved over the last three months: Headshots +4 pp, ELO +602. Got weaker: K/R −0.12, Rating −0.18, ADR −9.0. Unchanged in recent months: Win rate at 60%. Last 30 days: 24 matches, win rate 71%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.