NeonPemp

Nepal
On FACEIT since 2024 298 matches tracked 65 matches in 30 days
Last updated:

How does NeonPemp play?

Rating 1.05 (from 248 matches) K/R 0.75 ADR 78.5 from 298 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 248 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. Higher headshot rate than the level 7 average.
EntryHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (228 matches).

Level 7

Compared with 1,088 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 51%+1 pp · Ø 50% better than 63%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 47%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 65%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (46%).

Headshot rate 57%+11 pp · Ø 46% better than 95%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.06+0.06 · Ø 1.00 better than 76%
Pistol kills per match 2.3
Knife kills 3 in 298 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.1%).

2K rounds 14.7%+1.6 pp · Ø 13.1% better than 86%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 49%
MVPs per match 2.3+0.1 · Ø 2.2 better than 64%
4Ks and aces 39x 4K, 1 ace in 228 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.7−0.4 · Ø 4.1 better than 45%
Enemies flashed per round 0.20−0.06 · Ø 0.26 better than 35%
Deaths per round 70%−3 pp · Ø 73% better than 82%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Rating +0.06, ELO +200
= Stayed the same
K/R at 0.76, ADR at 78.7, Headshots at 57%, Win rate at 49%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: July 2026 with 0.89. Last 3 months: 0.76 (at the start 0.74). Slightly above the average (0.73).

Patterns

From the last 298 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −114 ELO
72 matches · 44% win rate
On Inferno −108 ELO
57 matches · 42% win rate
On Tuesdays −31 ELO, win rate 32%

NeonPemp loses the most ELO in match 1 of the day: −114 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 37 · Ancient
  3. Highest rating in a match: 2.50 · Cache

Maps in detail

from the last 298 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient92
54% better than 60%
0.77 better than 78%
81.1 better than 59%
1.07 better than 80%
53% of 466 duels better than 73%
31% of 54 situations better than 31%
Dust 269
55% better than 63%
0.77 better than 74%
78.9 better than 46%
1.06 better than 71%
48% of 284 duels better than 37%
43% of 47 situations better than 66%
Inferno57
42% better than 27%
0.71 better than 57%
74.6 better than 32%
1.00 better than 54%
54% of 274 duels better than 68%
43% of 21 situations better than 68%
Cache32
41% -
0.80 -
84.2 -
1.12-
48% of 204 duels -
38% of 21 situations -
Mirage24
46% better than 36%
0.71 better than 43%
74.0 better than 23%
0.97 better than 39%
45% of 88 duels better than 22%
29% of 17 situations better than 25%
Anubis18
61% better than 85%
0.70 better than 41%
73.5 better than 22%
1.01-
40% of 42 duels better than 6%
50% of 2 situations better than 78%

Compared with players on the same level who have at least 15 matches on the map.

How NeonPemp plays

Across 298 matches NeonPemp averages K/R 0.75 and ADR 78.5; the rating across the 248 rated matches is 1.05. Biggest strength: Headshot rate at 57%, better than 95% of level 7 players. Averages 16.0 kills per match with 57% headshots. The strongest map is Anubis with a 61% win rate in 18 matches. In 102 of 248 matches the rating was 1.10 or higher (41%), in 93 it was below 0.90. In 228 matches with detailed stats: 39 4Ks and 1 ace. Best month by rating: July 2026 at 1.26. NeonPemp loses the most ELO in match 1 of the day (−114 ELO, win rate 44%). Things go best in match 4 of the day (+29 ELO, win rate 62%). Match no. 4 of the day goes best: 62% win rate, +29 ELO. Improved over the last three months: Rating +0.06, ELO +200. Unchanged in recent months: K/R at 0.76, ADR at 78.7, Headshots at 57%, Win rate at 49%. Last 30 days: 65 matches, win rate 42%, net ELO −32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.