Neo-

Australia
On FACEIT since 2017 275 matches tracked 115 matches in 30 days
ELO ▲ 231
2,691
30-day peak: 2,827
Rank OCE ▲ 50 places
#154
Australia #80 in Australia
30 days · prev. #204 · best #99
Last updated:
Next update possible in 1h 10m

How does Neo- play?

Rating 1.04 K/R 0.74 ADR 80.9 from 275 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 275 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (199 matches).

2,500-2,749 ELO

Compared with 2,568 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 84%
Opening duels won 53%+1 pp · Ø 52% better than 60%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 6%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly below the average (51%).

Headshot rate 49%−2 pp · Ø 51% better than 40%
AWP share of kills 30%+18 pp · Ø 12% better than 96%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 3.0
Knife kills 6 in 275 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.8%+0.3 pp · Ø 13.5% better than 54%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 45%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 32x 4K, 3 aces in 199 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 47%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 75%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, Rating +0.10, Win rate +10 pp, ELO +360
= Stayed the same
ADR at 82.2
▼ Got worse
Headshots −13 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: September 2026 with 0.91. Last 3 months: 0.76 (at the start 0.71). Just above the average (0.74).

Patterns

From the last 275 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −58 ELO
64 matches · 53% win rate
In match 4 of the day −37 ELO
32 matches · 44% win rate
On Wednesdays −118 ELO, win rate 39%

Neo- loses the most ELO on Dust 2: −58 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Most kills in a match: 46 · Mirage
  4. Highest rating in a match: 2.20 · Dust 2

Maps in detail

from the last 275 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage103
48% better than 32%
0.73 better than 41%
80.8 better than 47%
1.02 better than 42%
53% of 538 duels better than 59%
31% of 65 situations better than 31%
Dust 264
53% better than 54%
0.80 better than 73%
84.8 better than 67%
1.11 better than 69%
57% of 372 duels better than 78%
22% of 27 situations better than 11%
Ancient33
58% better than 67%
0.72 better than 34%
79.8 better than 38%
1.01 better than 38%
53% of 188 duels better than 59%
70% of 10 situations better than 97%
Anubis24
46% better than 27%
0.71 better than 32%
77.0 better than 26%
0.98 better than 29%
50% of 109 duels better than 40%
53% of 19 situations better than 82%
Nuke18
39% better than 8%
0.69 better than 23%
79.4 better than 40%
0.97 better than 28%
46% of 108 duels better than 20%
17% of 6 situations better than 8%
Cache17
53% -
0.72 -
75.3 -
1.03-
44% of 85 duels -
40% of 5 situations -
Inferno14
71% -
0.67 -
79.5 -
0.99-
48% of 69 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Neo- plays

Across 275 matches Neo- averages K/R 0.74, ADR 80.9 and a rating of 1.04. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 49% headshots. The strongest map is Inferno with a 71% win rate in 14 matches. In 118 of 275 matches the rating was 1.10 or higher (43%), in 99 it was below 0.90. In 199 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: September 2026 at 1.27. Neo- loses the most ELO on Dust 2 (−58 ELO, win rate 53%). Things go best in match 3 of the day (+109 ELO, win rate 70%). Match no. 3 of the day goes best: 70% win rate, +109 ELO. Improved over the last three months: K/R +0.05, Rating +0.10, Win rate +10 pp, ELO +360. Got weaker: Headshots −13 pp. Unchanged in recent months: ADR at 82.2. Last 30 days: 115 matches, win rate 55%, net ELO +231.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.