NekroD

Poland
On FACEIT since 2014 85 matches tracked 81 matches in 30 days
ELO ▲ 495
2,044
30-day peak: 2,044
Rank EU
#227,376
Poland #14,864 in Poland
Last updated:

How does NekroD play?

Rating 1.30 K/R 0.93 ADR 97.1 from 85 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.30
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 87%
Rating distribution from 85 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 39% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 9% very weak below 0.75 4%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 57%+6 pp · Ø 51% better than 90%

Clutch

Strength
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 79%

Weapons and aim

Strength
Where do the kills come from?

1.33 K/D and so well above the average (1.03).

Headshot rate 60%+11 pp · Ø 49% better than 96%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.33+0.30 · Ø 1.03 better than 98%
Pistol kills per match 3.6

Impact

Strength
Damage and big rounds

Exactly 2 kills in 18.1% of rounds and so well above the average (13.4%).

2K rounds 18.1%+4.7 pp · Ø 13.4% better than 99%
3K rounds 6.2%+2.1 pp · Ø 4.1% better than 97%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 30x 4K, 3 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

0.03 enemies flashed per round and so well below the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 27%
Utility damage per round 1.4−2.9 · Ø 4.3 better than 1%
Enemies flashed per round 0.03−0.26 · Ø 0.29 better than 1%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Patterns

From the last 85 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −20 ELO
29 matches · 69% win rate

NekroD loses the most ELO on Mirage: −20 ELO, 69% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Longest win streak: 17 wins in a row · Cache
  3. Most kills in a match: 36 · Nuke
  4. Highest rating in a match: 2.61 · Mirage

Maps in detail

from the last 85 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
69% better than 96%
0.91 better than 96%
96.7 better than 96%
1.29 better than 96%
55% of 147 duels better than 72%
29% of 14 situations better than 24%
Ancient16
75% better than 98%
1.03 better than 99%
103.8 better than 99%
1.50 better than 99%
64% of 66 duels better than 96%
25% of 8 situations better than 20%
Dust 213
62% -
0.86 -
91.8 -
1.16-
51% of 85 duels -
60% of 5 situations -
Nuke10
80% -
0.89 -
92.9 -
1.25-
52% of 56 duels -
33% of 9 situations -
Anubis8
88% -
0.96 -
99.5 -
1.29-
67% of 45 duels -
40% of 5 situations -
Cache5
60% -
0.94 -
100.3 -
1.29-
67% of 15 duels -
67% of 3 situations -
Inferno4
50% -
0.91 -
94.4 -
1.17-
50% of 16 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NekroD plays

Across 85 matches NekroD averages K/R 0.93, ADR 97.1 and a rating of 1.30. Biggest strength: Rating at 1.30, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.4, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 20.0 kills per match with 60% headshots. The strongest map is Nuke with a 80% win rate in 10 matches. In 56 of 85 matches the rating was 1.10 or higher (66%), in 11 it was below 0.90. In 81 matches with detailed stats: 30 4Ks and 3 aces. NekroD loses the most ELO on Mirage (−20 ELO, win rate 69%). Last 30 days: 81 matches, win rate 69%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.