Nekatsim

USA
On FACEIT since 2018 187 matches tracked 21 matches in 30 days
ELO ▲ 42
2,074
30-day peak: 2,074
Rank NA ▼ 954 places
#6,351
USA #3,625 in USA
30 days · prev. #5,397 · best #5,397
Last updated:

How does Nekatsim play?

Rating 0.92 K/R 0.64 ADR 71.3 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 187 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 11% normal 0.90 to 1.09 26% weak 0.75 to 0.89 28% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

2,001-2,249 ELO

Compared with 1,975 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 14%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.03).

Headshot rate 54%+5 pp · Ø 49% better than 77%
AWP share of kills 3%−9 pp · Ø 12% better than 16%
K/D 0.92−0.11 · Ø 1.03 better than 14%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.6% of rounds and so well below the average (13.4%).

2K rounds 10.6%−2.8 pp · Ø 13.4% better than 2%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 18%
MVPs per match 1.9−0.4 · Ø 2.3 better than 9%
4Ks and aces 18x 4K, 1 ace in 133 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.9 utility damage per round and so well above the average (4.2).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 6.9+2.7 · Ø 4.2 better than 95%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 85%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.65, Rating at 0.91, ADR at 72.2, Headshots at 55%, Win rate at 51%, ELO at 2,074
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: June 2026 with 0.69. Last 3 months: 0.65 (at the start 0.64). Clearly below the average (0.74).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −96 ELO
62 matches · 42% win rate
In match 3 of the day +61 ELO
28 matches · 46% win rate
Between 18:00 and 24:00 −84 ELO, win rate 44%
On Fridays +55 ELO, win rate 45%

Nekatsim loses the most ELO on Mirage: −96 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Anubis
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 30 · Mirage
  4. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
42% better than 18%
0.61 better than 5%
69.5 better than 6%
0.86 better than 5%
38% of 216 duels better than 2%
31% of 48 situations better than 31%
Dust 250
54% better than 61%
0.65 better than 12%
70.5 better than 7%
0.95 better than 24%
49% of 144 duels better than 40%
38% of 34 situations right on the average
Anubis24
71% better than 94%
0.73 better than 44%
78.5 better than 36%
1.03 right on the average
57% of 83 duels better than 82%
75% of 20 situations better than 99%
Ancient17
71% better than 96%
0.67 better than 18%
72.7 better than 11%
0.96 better than 29%
52% of 69 duels right on the average
25% of 12 situations better than 17%
Inferno17
47% better than 28%
0.60 better than 3%
70.2 better than 6%
0.83 better than 1%
44% of 64 duels better than 8%
40% of 10 situations better than 58%
Cache12
42% -
0.63 -
69.9 -
0.93-
42% of 38 duels -
33% of 6 situations -
Nuke5
20% -
0.62 -
68.4 -
0.83-
38% of 16 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Nekatsim plays

Across 187 matches Nekatsim averages K/R 0.64, ADR 71.3 and a rating of 0.92. Biggest strength: Utility damage per round at 6.9, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 71.3, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 14.2 kills per match with 54% headshots. The strongest map is Anubis with a 71% win rate in 24 matches. In 42 of 187 matches the rating was 1.10 or higher (22%), in 96 it was below 0.90. In 133 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: June 2026 at 0.99. Nekatsim loses the most ELO on Mirage (−96 ELO, win rate 42%). Things go best on Anubis (+89 ELO, win rate 71%). Match no. 4 of the day goes best: 60% win rate, +30 ELO. Unchanged in recent months: K/R at 0.65, Rating at 0.91, ADR at 72.2, Headshots at 55%, Win rate at 51%, ELO at 2,074. Last 30 days: 21 matches, win rate 52%, net ELO −46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.