NegaTiVVe

Poland
On FACEIT since 2015 178 matches tracked 45 matches in 30 days
ELO ▲ 249
2,158
30-day peak: 2,158
Rank EU
#163,043
Poland #9,078 in Poland
Last updated:

How does NegaTiVVe play?

Rating 1.10 K/R 0.78 ADR 85.6 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 178 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 56%+5 pp · Ø 51% better than 84%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 46%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 9%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (49%).

Headshot rate 37%−12 pp · Ø 49% better than 3%
AWP share of kills 38%+27 pp · Ø 11% better than 99%
K/D 1.11+0.08 · Ø 1.03 better than 77%
Pistol kills per match 2.2
Knife kills 5 in 178 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.4%).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 87%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 71%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 34x 4K, 2 aces in 178 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.8 utility damage per round and so well above the average (4.3).

Utility hit rate 47%+12 pp · Ø 35% better than 98%
Utility damage per round 8.8+4.5 · Ø 4.3 better than 99%
Enemies flashed per round 0.49+0.20 · Ø 0.29 better than 92%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether NegaTiVVe is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 175 matches from the last 3 months and 3 before.

Kills per round (K/R)

0.74
AugSepOctNov

Best month: September 2026 with 0.83.

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −79 ELO
43 matches · 44% win rate
On Nuke −22 ELO
28 matches · 68% win rate
On Mondays −13 ELO, win rate 45%

NegaTiVVe loses the most ELO in match 1 of the day: −79 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Anubis
  2. Longest win streak: 6 wins in a row · Ancient
  3. Reached level 10 · Ancient
  4. Recorded match no. 100 · Ancient
  5. Most kills in a match: 38 · Cache

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient57
44% better than 26%
0.77 better than 63%
84.7 better than 66%
1.08 better than 69%
54% of 348 duels better than 66%
38% of 37 situations right on the average
Inferno37
59% better than 72%
0.76 better than 65%
83.1 better than 64%
1.06 better than 59%
55% of 212 duels better than 64%
25% of 28 situations better than 18%
Nuke28
68% better than 84%
0.84 better than 81%
92.3 better than 87%
1.19 better than 84%
53% of 206 duels right on the average
56% of 16 situations better than 84%
Cache22
59% right on the average
0.85 better than 86%
87.7 better than 78%
1.17 better than 81%
65% of 165 duels better than 92%
47% of 15 situations better than 72%
Anubis19
42% better than 18%
0.78 better than 70%
87.4 better than 81%
1.08 better than 67%
59% of 124 duels better than 85%
33% of 9 situations better than 39%
Mirage10
40% -
0.68 -
75.1 -
0.98-
62% of 55 duels -
33% of 3 situations -
Dust 25
20% -
0.74 -
81.1 -
0.92-
53% of 19 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NegaTiVVe plays

Across 178 matches NegaTiVVe averages K/R 0.78, ADR 85.6 and a rating of 1.10. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 37%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 37% headshots. The strongest map is Nuke with a 68% win rate in 28 matches. In 83 of 178 matches the rating was 1.10 or higher (47%), in 53 it was below 0.90. In 178 matches with detailed stats: 34 4Ks and 2 aces. Best month by rating: September 2026 at 1.17. NegaTiVVe loses the most ELO in match 1 of the day (−79 ELO, win rate 44%). Things go best on Inferno (+82 ELO, win rate 59%). Match no. 2 of the day goes best: 57% win rate, +41 ELO. Last 30 days: 45 matches, win rate 60%, net ELO −41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.