Nefrit

Serbia
On FACEIT since 2025 170 matches tracked 37 matches in 30 days
ELO ▲ 274
2,079
30-day peak: 2,109
Rank EU
#221,457
Serbia #2,156 in Serbia
Last updated:

How does Nefrit play?

Rating 1.04 K/R 0.75 ADR 82.0 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 170 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 18%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−2 pp · Ø 11% better than 31%
Opening duels won 58%+7 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 9%
AWP share of kills 15%+3 pp · Ø 12% better than 73%
K/D 1.06+0.03 · Ø 1.03 better than 61%
Pistol kills per match 2.4
Knife kills 5 in 170 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.4%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 82%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 63%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 16x 4K, 0 aces in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 4.4+0.1 · Ø 4.3 better than 58%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 23%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, Rating +0.15, ADR +5.3, Win rate +15 pp, ELO +146
= Stayed the same
Headshots at 41%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: October 2026 with 0.92. Last 3 months: 0.81 (at the start 0.73). Clearly above the average (0.74).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −58 ELO
27 matches · 41% win rate
On Ancient −51 ELO
21 matches · 38% win rate
On Thursdays +4 ELO, win rate 40%

Nefrit loses the most ELO in match 3 of the day: −58 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Mirage
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 8 wins in a row · Dust 2
  4. Reached level 10 · Mirage
  5. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
57% better than 71%
0.80 better than 76%
86.9 better than 77%
1.09 better than 69%
59% of 255 duels better than 89%
32% of 31 situations better than 32%
Dust 248
60% better than 81%
0.74 right on the average
80.1 better than 48%
1.04 better than 55%
53% of 165 duels better than 60%
47% of 30 situations better than 78%
Ancient21
38% better than 11%
0.67 better than 17%
73.3 better than 11%
0.96 better than 28%
46% of 76 duels better than 21%
38% of 16 situations right on the average
Nuke17
59% better than 62%
0.69 better than 29%
77.5 better than 34%
0.93 better than 21%
55% of 51 duels better than 64%
56% of 9 situations better than 87%
Anubis15
27% better than 2%
0.83 better than 88%
87.8 better than 82%
1.15 better than 86%
51% of 65 duels right on the average
33% of 15 situations better than 37%
Inferno6
50% -
0.71 -
75.7 -
0.99-
47% of 19 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Nefrit plays

Across 170 matches Nefrit averages K/R 0.75, ADR 82.0 and a rating of 1.04. Biggest strength: Opening duels won at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 40%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 40% headshots. The strongest map is Dust 2 with a 60% win rate in 48 matches. In 73 of 170 matches the rating was 1.10 or higher (43%), in 56 it was below 0.90. In 90 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: October 2026 at 1.32. Nefrit loses the most ELO in match 3 of the day (−58 ELO, win rate 41%). Things go best in match 2 of the day (+32 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +32 ELO. Improved over the last three months: K/R +0.08, Rating +0.15, ADR +5.3, Win rate +15 pp, ELO +146. Unchanged in recent months: Headshots at 41%. Last 30 days: 37 matches, win rate 65%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.