Nefixdd

USA
43 matches tracked
Last updated:

How does Nefixdd play?

K/R 0.66 ADR 72.4 from 43 matches
Player type
Hits the head
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 6%−4 pp better than 4%
Opening duels won 56%+6 pp better than 93%

Clutch

Weakness
Last one alive
Clutch 1v1 won 28%−11 pp better than 9%
Clutch 1v2 won 14%−7 pp better than 12%
Clutch kills per match 1.8+0.2 better than 67%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 63%+17 pp better than 99%
AWP share of kills 2%−8 pp better than 14%
K/D 0.91−0.09 better than 19%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.9%−1.2 pp better than 20%
Rounds with 3K 2.7%−1.2 pp better than 7%
MVPs per match 1.7−0.5 better than 5%
4Ks and aces 4x 4K, 1 ace in 43 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 22%
Utility damage per round 2.8−1.4 better than 19%
Enemies flashed per round 0.10−0.17 better than 7%
Rounds with a death 72%0 pp level

Patterns

From the last 43 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Dust 2
  2. Most kills in a match: 32 · Vertigo

Maps in detail

from the last 43 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Cache11
55% -
0.70 -
73.7 -
-
60% of 30 duels -
0% of 7 situations -
Ancient8
63% -
0.60 -
67.2 -
-
53% of 19 duels -
22% of 9 situations -
Vertigo6
67% -
0.68 -
70.9 -
-
89% of 9 duels -
25% of 4 situations -
Dust 25
40% -
0.67 -
76.2 -
-
33% of 12 duels -
50% of 2 situations -
Anubis4
25% -
0.68 -
78.8 -
-
55% of 11 duels -
38% of 8 situations -
Inferno3
0% -
0.57 -
68.5 -
-
64% of 11 duels -
-
Mirage3
33% -
0.66 -
72.4 -
-
33% of 6 duels -
50% of 2 situations -
Nuke3
33% -
0.68 -
76.7 -
-
50% of 8 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Nefixdd plays

Biggest strength: Headshot rate at 63%. That is better than 99% of players on level 7. Most room to improve: Rounds with first kill at 6%. That is better than only 4% of players on level 7. On average 15.0 kills per match, 63% of them headshots. In 43 matches with detailed stats: 4 4Ks and 1 aces.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.