Neeekkkk

Tajikistan
On FACEIT since 2024 203 matches tracked 85 matches in 30 days
Last updated:

How does Neeekkkk play?

Rating 0.93 K/R 0.67 ADR 76.3 from 203 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 203 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 30%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

Level 9

Compared with 1,739 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 47%−3 pp · Ø 50% better than 22%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 19%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 48%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (48%).

Headshot rate 55%+7 pp · Ø 48% better than 86%
AWP share of kills 4%−6 pp · Ø 10% better than 24%
K/D 0.91−0.10 · Ø 1.01 better than 14%
Pistol kills per match 2.1
Zeus kills2 in 203 matches
Knife kills 6 in 203 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.2%).

2K rounds 12.2%−1.0 pp · Ø 13.2% better than 23%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 25%
MVPs per match 2.1−0.2 · Ø 2.3 better than 31%
4Ks and aces 20x 4K, 0 aces in 157 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.3+0.9 · Ø 4.4 better than 80%
Enemies flashed per round 0.43+0.15 · Ø 0.28 better than 85%
Deaths per round 74%+2 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +5 pp, Win rate +3 pp, ELO +233
= Stayed the same
K/R at 0.67, ADR at 76.4
▼ Got worse
Rating −0.07

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: July 2026 with 0.73. Last 3 months: 0.67 (at the start 0.70). Clearly below the average (0.73).

Patterns

From the last 203 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −50 ELO
29 matches · 48% win rate
On Ancient −26 ELO
36 matches · 42% win rate
Between 18:00 and 24:00 −19 ELO, win rate 30%
On Thursdays −17 ELO, win rate 33%

Neeekkkk loses the most ELO on Anubis: −50 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 30 · Dust 2
  3. Recorded match no. 100 · Mirage
  4. Highest rating in a match: 2.07 · Dust 2

Maps in detail

from the last 203 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 273
52% better than 58%
0.71 better than 42%
79.7 right on the average
0.97 better than 34%
49% of 278 duels better than 44%
35% of 34 situations better than 44%
Mirage46
37% better than 8%
0.67 better than 21%
76.7 better than 32%
0.91 better than 16%
46% of 196 duels better than 23%
38% of 21 situations right on the average
Ancient36
42% better than 21%
0.66 better than 17%
75.7 better than 25%
0.89 better than 12%
40% of 155 duels better than 6%
39% of 18 situations better than 52%
Anubis29
48% better than 39%
0.65 better than 14%
75.1 better than 25%
0.93 better than 23%
47% of 93 duels better than 28%
21% of 14 situations better than 12%
Inferno11
73% -
0.67 -
69.5 -
0.96-
55% of 40 duels -
50% of 8 situations -
Nuke5
20% -
0.39 -
45.9 -
0.68-
14% of 14 duels -
100% of 1 situations -
Cache3
33% -
0.73 -
80.2 -
0.97-
44% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Neeekkkk plays

Across 203 matches Neeekkkk averages K/R 0.67, ADR 76.3 and a rating of 0.93. Biggest strength: Headshot rate at 55%, better than 86% of level 9 players. Most room to improve: K/D at 0.91, better than only 14% of level 9 players. Averages 14.7 kills per match with 55% headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 54 of 203 matches the rating was 1.10 or higher (27%), in 96 it was below 0.90. In 157 matches with detailed stats: 20 4Ks and 0 aces. Best month by rating: July 2026 at 1.04. Neeekkkk loses the most ELO on Anubis (−50 ELO, win rate 48%). Things go best from match 5 of the day (−94 ELO, win rate 53%). From match no. 5 of the day on, things go best: 53% win rate, −94 ELO. Improved over the last three months: Headshots +5 pp, Win rate +3 pp, ELO +233. Got weaker: Rating −0.07. Unchanged in recent months: K/R at 0.67, ADR at 76.4. Last 30 days: 85 matches, win rate 49%, net ELO +9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.